Userdata objects can be referenced with lightuserdata.
This commit is contained in:
@@ -2619,13 +2619,13 @@ function RL.GetTextureFormat( texture ) end
|
||||
---@return any id
|
||||
function RL.GetRenderTextureId( renderTexture ) end
|
||||
|
||||
---Get color buffer attachment texture
|
||||
---Get color buffer attachment texture. Returns as lightuserdata
|
||||
---- Success return Texture
|
||||
---@param renderTexture any
|
||||
---@return any texture
|
||||
function RL.GetRenderTextureTexture( renderTexture ) end
|
||||
|
||||
---Get depth buffer attachment texture
|
||||
---Get depth buffer attachment texture. Returns as lightuserdata
|
||||
---- Success return Texture
|
||||
---@param renderTexture any
|
||||
---@return any texture
|
||||
@@ -3178,7 +3178,7 @@ function RL.GetMaterialColor( material, mapType ) end
|
||||
function RL.GetMaterialValue( material, mapType ) end
|
||||
|
||||
---Get material shader
|
||||
---- Success return Shader
|
||||
---- Success return Shader. Returns as lightuserdata
|
||||
---@param material any
|
||||
---@return any shader
|
||||
function RL.GetMaterialShader( material ) end
|
||||
|
||||
Reference in New Issue
Block a user