Userdata objects can be referenced with lightuserdata.
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@@ -5,7 +5,6 @@ local monitor = 0
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local framebuffer = nil
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local framebufferTex = nil
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local res = { 320, 180 }
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local scale = 5
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local winSize = { res[1] * scale, res[2] * scale }
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@@ -18,7 +17,6 @@ function RL.init()
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tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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-- Create framebuffer.
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framebuffer = RL.LoadRenderTexture( res )
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framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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end
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function RL.process( delta )
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@@ -52,5 +50,5 @@ function RL.draw()
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RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
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RL.EndTextureMode()
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RL.DrawTexturePro( framebufferTex, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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end
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@@ -16,7 +16,6 @@ local res = Vec2:new( 160, 144 )
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local winScale = 5
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local winSize = res:scale( winScale )
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local framebuffer = RL.LoadRenderTexture( res )
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local framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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local monitor = 0
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local tilemap = {
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size = Vec2:new( res.x / TILE_SIZE, res.y / TILE_SIZE ),
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@@ -294,12 +293,6 @@ function RL.draw()
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drawPlayer()
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RL.EndTextureMode()
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-- local framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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-- local texId = RL.GetTextureId( framebufferTex )
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-- print( "texId", texId )
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RL.DrawTexturePro( framebufferTex, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
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-- collectgarbage( "collect" )
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RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE )
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-- RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST )
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end
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@@ -6,7 +6,6 @@ local STATE = { TITLE = 0, GAME = 1, OVER = 2 } -- Enum wannabe.
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-- Resources
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local framebuffer = nil
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local framebufferTex = nil
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local monitor = 0
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local monitorPos = RL.GetMonitorPosition( monitor )
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local monitorSize = RL.GetMonitorSize( monitor )
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@@ -74,7 +73,6 @@ function RL.init()
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RL.SetWindowIcon( RL.LoadImage( RL.GetBasePath().."../resources/images/apple.png" ) )
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framebuffer = RL.LoadRenderTexture( RESOLUTION )
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framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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grassTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/grass.png" )
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snakeTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/snake.png" )
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appleTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/apple.png" )
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@@ -220,5 +218,5 @@ function RL.draw()
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RL.EndTextureMode()
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-- Draw framebuffer to window.
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RL.DrawTexturePro( framebufferTex, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
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RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
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end
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