Userdata objects can be referenced with lightuserdata.
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@@ -5,7 +5,6 @@ local monitor = 0
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local framebuffer = nil
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local framebufferTex = nil
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local res = { 320, 180 }
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local scale = 5
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local winSize = { res[1] * scale, res[2] * scale }
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@@ -18,7 +17,6 @@ function RL.init()
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tex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
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-- Create framebuffer.
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framebuffer = RL.LoadRenderTexture( res )
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framebufferTex = RL.GetRenderTextureTexture( framebuffer )
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end
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function RL.process( delta )
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@@ -52,5 +50,5 @@ function RL.draw()
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RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
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RL.EndTextureMode()
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RL.DrawTexturePro( framebufferTex, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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RL.DrawTexturePro( RL.GetRenderTextureTexture( framebuffer ), { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
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end
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