Userdata objects can be referenced with lightuserdata.
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@@ -16,7 +16,7 @@ NOTE: It can be useful when using basic shapes and one single font,
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defining a font char white rectangle would allow drawing everything in a single draw call
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*/
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int lshapesSetShapesTexture( lua_State *L ) {
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Texture *texture = luaL_checkudata( L, 1, "Texture" );
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Texture *texture = uluaGetTexture( L, 1 );
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Rectangle source = uluaGetRectangleIndex( L, 2 );
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SetShapesTexture( *texture, source );
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