More RLGL Initialization functions.

This commit is contained in:
jussi
2023-10-31 12:21:25 +02:00
parent f8b4b709e6
commit d351b7b025
7 changed files with 201 additions and 0 deletions

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@@ -5330,6 +5330,41 @@ function RL.rlSetBlendFactorsSeparate( glSrcRGB, glDstRGB, glSrcAlpha, glDstAlp
---@return any version
function RL.rlGetVersion() end
---Set current framebuffer width
---@param width integer
---@return any version
function RL.rlSetFramebufferWidth( width ) end
---Get default framebuffer width
---- Success return int
---@return any width
function RL.rlGetFramebufferWidth() end
---Set current framebuffer height
---@param height integer
---@return any version
function RL.rlSetFramebufferHeight( height ) end
---Get default framebuffer height
---- Success return int
---@return any height
function RL.rlGetFramebufferHeight() end
---Get default texture id
---- Success return int
---@return any id
function RL.rlGetTextureIdDefault() end
---Get default shader id
---- Success return int
---@return any id
function RL.rlGetShaderIdDefault() end
---Get default shader locations
---- Success return int{}
---@return any locations
function RL.rlGetShaderLocsDefault() end
-- RLGL - Render batch management
---Update and draw internal render batch