More RLGL Initialization functions.
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@@ -5330,6 +5330,41 @@ function RL.rlSetBlendFactorsSeparate( glSrcRGB, glDstRGB, glSrcAlpha, glDstAlp
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---@return any version
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function RL.rlGetVersion() end
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---Set current framebuffer width
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---@param width integer
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---@return any version
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function RL.rlSetFramebufferWidth( width ) end
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---Get default framebuffer width
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---- Success return int
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---@return any width
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function RL.rlGetFramebufferWidth() end
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---Set current framebuffer height
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---@param height integer
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---@return any version
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function RL.rlSetFramebufferHeight( height ) end
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---Get default framebuffer height
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---- Success return int
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---@return any height
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function RL.rlGetFramebufferHeight() end
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---Get default texture id
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---- Success return int
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---@return any id
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function RL.rlGetTextureIdDefault() end
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---Get default shader id
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---- Success return int
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---@return any id
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function RL.rlGetShaderIdDefault() end
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---Get default shader locations
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---- Success return int{}
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---@return any locations
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function RL.rlGetShaderLocsDefault() end
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-- RLGL - Render batch management
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---Update and draw internal render batch
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