More RLGL Initialization functions.

This commit is contained in:
jussi
2023-10-31 12:21:25 +02:00
parent f8b4b709e6
commit d351b7b025
7 changed files with 201 additions and 0 deletions

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@@ -2257,6 +2257,13 @@ void luaRegister() {
assingGlobalFunction( "rlSetBlendFactorsSeparate", lrlglSetBlendFactorsSeparate );
/* Initialization functions. */
assingGlobalFunction( "rlGetVersion", lrlglGetVersion );
assingGlobalFunction( "rlSetFramebufferWidth", lrlglSetFramebufferWidth );
assingGlobalFunction( "rlGetFramebufferWidth", lrlglGetFramebufferWidth );
assingGlobalFunction( "rlSetFramebufferHeight", lrlglSetFramebufferHeight );
assingGlobalFunction( "rlGetFramebufferHeight", lrlglGetFramebufferHeight );
assingGlobalFunction( "rlGetTextureIdDefault", lrlglGetTextureIdDefault );
assingGlobalFunction( "rlGetShaderIdDefault", lrlglGetShaderIdDefault );
assingGlobalFunction( "rlGetShaderLocsDefault", lrlglGetShaderLocsDefault );
/* Render batch management. */
assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );