More RLGL Initialization functions.

This commit is contained in:
jussi
2023-10-31 12:21:25 +02:00
parent f8b4b709e6
commit d351b7b025
7 changed files with 201 additions and 0 deletions

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@@ -41,6 +41,7 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
for ( int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++ ) {
state->RLGLcurrentShaderLocs[i] = defaultShaderLocs[i];
printf( "defaultShaderLocs[%d] %d\n", i, defaultShaderLocs[i] );
}
return state->run;