DrawTextBoxedEx.
This commit is contained in:
@@ -1838,7 +1838,7 @@ void luaRegister() {
|
||||
assingGlobalFunction( "DrawTextCodepoint", ltextDrawTextCodepoint );
|
||||
assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
|
||||
assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
|
||||
assingGlobalFunction( "DrawTextBoxedTinted", ltextDrawTextBoxedTinted );
|
||||
assingGlobalFunction( "DrawTextBoxedEx", ltextDrawTextBoxedEx );
|
||||
/* Text font info functions. */
|
||||
assingGlobalFunction( "SetTextLineSpacing", ltextSetTextLineSpacing );
|
||||
assingGlobalFunction( "GetTextLineSpacing", ltextGetTextLineSpacing );
|
||||
|
||||
251
src/text.c
251
src/text.c
@@ -8,158 +8,82 @@ void unloadGlyphInfo( GlyphInfo* glyph ) {
|
||||
UnloadImage( glyph->image );
|
||||
}
|
||||
|
||||
// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
|
||||
static float measureWord( Font font, char* text, float fontSize, float spacing ) {
|
||||
if ( text == NULL ) {
|
||||
return 0.0;
|
||||
}
|
||||
int i = 0;
|
||||
/* Find white scape and set it to null. */
|
||||
for ( ; text[i] != '\0' && text[i] != ' ' && text[i] != '\n' && text[i] != '\t'; i++ ) {}
|
||||
/* Replace whitespace with NULL for measuring. */
|
||||
char letter = text[i];
|
||||
text[i] = '\0';
|
||||
Vector2 size = MeasureTextEx( font, text, fontSize, spacing );
|
||||
text[i] = letter;
|
||||
|
||||
// Draw text using font inside rectangle limits
|
||||
static int DrawTextBoxed( Font font, const char* text, Rectangle rec, float fontSize, float spacing,
|
||||
bool wordWrap, Color* tints, int tintCount, Color* backTints, int backTintCount ) {
|
||||
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
|
||||
return size.x;
|
||||
}
|
||||
|
||||
float textOffsetY = 0; // Offset between lines (on line break '\n')
|
||||
float textOffsetX = 0.0f; // Offset X to next character to draw
|
||||
|
||||
float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
|
||||
static int DrawTextBoxed( Font font, char* text, Rectangle rec, float fontSize,
|
||||
float spacing, bool wordWrap, Color tint, Vector2* textOffset, bool getMouseChar ) {
|
||||
int lineSpacing = state->lineSpacing;
|
||||
|
||||
// Word/character wrapping mechanism variables
|
||||
enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
|
||||
int state = wordWrap ? MEASURE_STATE : DRAW_STATE;
|
||||
if ( rec.width <= 0 || rec.height <= ( textOffset->y + lineSpacing ) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int startLine = -1; // Index where to begin drawing (where a line begins)
|
||||
int endLine = -1; // Index where to stop drawing (where a line ends)
|
||||
int lastk = -1; // Holds last value of the character position
|
||||
Color tint = BLACK;
|
||||
Color backTint = BLANK;
|
||||
int len = TextLength( text );
|
||||
float scaleFactor = fontSize / font.baseSize;
|
||||
float wordWidth = 0.0;
|
||||
bool measure = true;
|
||||
Vector2 mousePos = GetMousePosition();
|
||||
int mouseChar = -1;
|
||||
int mouseChar = 0;
|
||||
|
||||
for ( int i = 0, k = 0; i < length; i++, k++)
|
||||
{
|
||||
if ( i < tintCount ) {
|
||||
tint = tints[i];
|
||||
}
|
||||
if ( i < backTintCount ) {
|
||||
backTint = backTints[i];
|
||||
}
|
||||
// Get next codepoint from byte string and glyph index in font
|
||||
for ( int i = 0; i < len; ) {
|
||||
int codepointByteCount = 0;
|
||||
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
|
||||
int index = GetGlyphIndex(font, codepoint);
|
||||
int codepoint = GetCodepointNext( &text[i], &codepointByteCount );
|
||||
int index = GetGlyphIndex( font, codepoint );
|
||||
|
||||
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
|
||||
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
|
||||
if (codepoint == 0x3f) codepointByteCount = 1;
|
||||
i += (codepointByteCount - 1);
|
||||
float codepointWidth = font.glyphs[ index ].advanceX == 0
|
||||
? (float)font.recs[ index ].width * scaleFactor + spacing
|
||||
: (float)font.glyphs[ index ].advanceX * scaleFactor + spacing;
|
||||
|
||||
float glyphWidth = 0;
|
||||
if (codepoint != '\n')
|
||||
{
|
||||
glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
|
||||
if ( wordWrap && ( wordWidth < rec.width ) ) {
|
||||
if ( measure && codepoint != ' ' ) {
|
||||
wordWidth = measureWord( font, &text[i], fontSize, spacing );
|
||||
measure = false;
|
||||
|
||||
if (i + 1 < length) glyphWidth = glyphWidth + spacing;
|
||||
}
|
||||
|
||||
// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
|
||||
// We store this info in startLine and endLine, then we change states, draw the text between those two variables
|
||||
// and change states again and again recursively until the end of the text (or until we get outside of the container).
|
||||
// When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
|
||||
// and begin drawing on the next line before we can get outside the container.
|
||||
if (state == MEASURE_STATE)
|
||||
{
|
||||
// TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
|
||||
// Ref: http://jkorpela.fi/chars/spaces.html
|
||||
if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
|
||||
|
||||
if ((textOffsetX + glyphWidth) > rec.width)
|
||||
{
|
||||
endLine = (endLine < 1)? i : endLine;
|
||||
if (i == endLine) endLine -= codepointByteCount;
|
||||
if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
|
||||
|
||||
state = !state;
|
||||
if ( rec.width < ( textOffset->x + wordWidth ) ) {
|
||||
textOffset->x = 0;
|
||||
textOffset->y += lineSpacing;
|
||||
}
|
||||
}
|
||||
else if ((i + 1) == length)
|
||||
{
|
||||
endLine = i;
|
||||
state = !state;
|
||||
}
|
||||
else if (codepoint == '\n') state = !state;
|
||||
|
||||
if (state == DRAW_STATE)
|
||||
{
|
||||
textOffsetX = 0;
|
||||
i = startLine;
|
||||
glyphWidth = 0;
|
||||
|
||||
// Save character position when we switch states
|
||||
int tmp = lastk;
|
||||
lastk = k - 1;
|
||||
k = tmp;
|
||||
else if ( codepoint == ' ' || codepoint == '\n' || codepoint == '\t' ) {
|
||||
measure = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (codepoint == '\n')
|
||||
{
|
||||
if (!wordWrap)
|
||||
{
|
||||
// textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
|
||||
textOffsetY += lineSpacing;
|
||||
textOffsetX = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
|
||||
{
|
||||
// textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
|
||||
textOffsetY += lineSpacing;
|
||||
textOffsetX = 0;
|
||||
}
|
||||
|
||||
// When text overflows rectangle height limit, just stop drawing
|
||||
if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
|
||||
|
||||
// Draw selection background
|
||||
// bool isGlyphSelected = false;
|
||||
// if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
|
||||
// {
|
||||
// DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
|
||||
// isGlyphSelected = true;
|
||||
// }
|
||||
|
||||
if ( CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor } ) ) {
|
||||
mouseChar = i;
|
||||
}
|
||||
|
||||
if ( 0 < backTint.a ) {
|
||||
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, backTint);
|
||||
}
|
||||
|
||||
// Draw current character glyph
|
||||
if ((codepoint != ' ') && (codepoint != '\t'))
|
||||
{
|
||||
// DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
|
||||
DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, tint );
|
||||
}
|
||||
}
|
||||
|
||||
if (wordWrap && (i == endLine))
|
||||
{
|
||||
// textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
|
||||
textOffsetY += lineSpacing;
|
||||
textOffsetX = 0;
|
||||
startLine = endLine;
|
||||
endLine = -1;
|
||||
glyphWidth = 0;
|
||||
// selectStart += lastk - k;
|
||||
k = lastk;
|
||||
|
||||
state = !state;
|
||||
else {
|
||||
if ( rec.width < ( textOffset->x + codepointWidth ) ) {
|
||||
textOffset->x = 0;
|
||||
textOffset->y += lineSpacing;
|
||||
}
|
||||
}
|
||||
|
||||
if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
|
||||
if ( rec.height < ( textOffset->y + lineSpacing ) ) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ( codepoint != '\n' && !( textOffset->x == 0 && codepoint == ' ' ) && codepointWidth < rec.width ) {
|
||||
DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffset->x, rec.y + textOffset->y }, fontSize, tint );
|
||||
|
||||
if ( getMouseChar && CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffset->x - 1, rec.y + textOffset->y, codepointWidth, (float)font.baseSize * scaleFactor } ) ) {
|
||||
mouseChar = i + 1;
|
||||
}
|
||||
|
||||
textOffset->x += codepointWidth;
|
||||
}
|
||||
|
||||
i += codepointByteCount;
|
||||
}
|
||||
return mouseChar;
|
||||
}
|
||||
@@ -588,67 +512,48 @@ int ltextDrawTextCodepoints( lua_State* L ) {
|
||||
}
|
||||
|
||||
/*
|
||||
> mouseCharId = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
|
||||
> RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
|
||||
|
||||
Draw text using font inside rectangle limits. Return character id from mouse position (default -1). Function from raylib [text] example - Rectangle bounds.
|
||||
|
||||
- Success return int
|
||||
Draw text using font inside rectangle limits.
|
||||
*/
|
||||
int ltextDrawTextBoxed( lua_State* L ) {
|
||||
Font* font = uluaGetFont( L, 1 );
|
||||
const char* text = luaL_checkstring( L, 2 );
|
||||
char* text = (char*)luaL_checkstring( L, 2 );
|
||||
Rectangle rec = uluaGetRectangle( L, 3 );
|
||||
float fontSize = luaL_checknumber( L, 4 );
|
||||
float spacing = luaL_checknumber( L, 5 );
|
||||
bool wordWrap = uluaGetBoolean( L, 6 );
|
||||
Color tint = uluaGetColor( L, 7 );
|
||||
Vector2 textOffset = { 0, 0 };
|
||||
|
||||
DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, &textOffset, false );
|
||||
|
||||
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, &tint, 1, NULL, 0 ) );
|
||||
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> mouseCharId = RL.DrawTextBoxedTinted( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tints{}, Color backTints{} )
|
||||
> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, Vector2 textOffset )
|
||||
|
||||
Draw text using font inside rectangle limits with support for tint and background tint for each character. Return character id from mouse position (default -1)
|
||||
Draw text using font inside rectangle limits. Return character id from mouse position (default 0).
|
||||
textOffset can be used to set start position inside rectangle. Usefull to pass from previous
|
||||
DrawTextBoxedEx for continuous text.
|
||||
|
||||
- Success return int
|
||||
- Success return int, Vector2
|
||||
*/
|
||||
int ltextDrawTextBoxedTinted( lua_State* L ) {
|
||||
int ltextDrawTextBoxedEx( lua_State* L ) {
|
||||
Font* font = uluaGetFont( L, 1 );
|
||||
const char* text = luaL_checkstring( L, 2 );
|
||||
char* text = (char*)luaL_checkstring( L, 2 );
|
||||
Rectangle rec = uluaGetRectangle( L, 3 );
|
||||
float fontSize = luaL_checknumber( L, 4 );
|
||||
float spacing = luaL_checknumber( L, 5 );
|
||||
bool wordWrap = uluaGetBoolean( L, 6 );
|
||||
int tintCount = uluaGetTableLen( L, 7 );
|
||||
int backTintCount = uluaGetTableLen( L, 8 );
|
||||
Color tint = uluaGetColor( L, 7 );
|
||||
Vector2 textOffset = uluaGetVector2( L, 8 );
|
||||
|
||||
Color tints[ tintCount ];
|
||||
Color backTints[ backTintCount ];
|
||||
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, &textOffset, true ) );
|
||||
uluaPushVector2( L, textOffset );
|
||||
|
||||
/* Tints. */
|
||||
int t = 7, i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
tints[i] = uluaGetColor( L, lua_gettop( L ) );
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
/* Back tints. */
|
||||
t = 8; i = 0;
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
backTints[i] = uluaGetColor( L, lua_gettop( L ) );
|
||||
i++;
|
||||
lua_pop( L, 1 );
|
||||
}
|
||||
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tints, tintCount, backTints, backTintCount ) );
|
||||
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user