RLGL Textures state functions.
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@@ -5549,6 +5549,55 @@ function RL.GetLightColor( light ) end
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---@return any enabled
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function RL.IsLightEnabled( light ) end
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-- RLGL - Textures state
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---Select and active a texture slot
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---- Failure return false
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---- Success return true
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---@param slot integer
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---@return any success
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function RL.rlActiveTextureSlot( slot ) end
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---Enable texture
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableTexture( id ) end
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---Disable texture
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---@return any RL.rlDisableTexture
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function RL.rlDisableTexture() end
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---Enable texture cubemap
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableTextureCubemap( id ) end
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---Disable texture cubemap
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---@return any RL.rlDisableTextureCubemap
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function RL.rlDisableTextureCubemap() end
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---Set texture parameters ( filter, wrap )
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---- Failure return false
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---- Success return true
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---@param id integer
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---@param param integer
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---@param value integer
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---@return any success
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function RL.rlTextureParameters( id, param, value ) end
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---Set cubemap parameters ( filter, wrap )
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---- Failure return false
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---- Success return true
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---@param id integer
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---@param param integer
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---@param value integer
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---@return any success
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function RL.rlCubemapParameters( id, param, value ) end
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-- RLGL - Framebuffer state
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---Enable render texture (fbo)
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