RLGL Textures state functions.
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@@ -1,5 +1,13 @@
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#pragma once
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/* Textures state */
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int lrlglActiveTextureSlot( lua_State *L );
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int lrlglEnableTexture( lua_State *L );
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int lrlglDisableTexture( lua_State *L );
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int lrlglEnableTextureCubemap( lua_State *L );
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int lrlglDisableTextureCubemap( lua_State *L );
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int lrlglTextureParameters( lua_State *L );
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int lrlglCubemapParameters( lua_State *L );
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/* Framebuffer state. */
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int lrlglEnableFramebuffer( lua_State *L );
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int lrlglDisableFramebuffer( lua_State *L );
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