RLGL Textures state functions.
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@@ -1568,8 +1568,7 @@ int lcoreGetKeyScancode( lua_State *L ) {
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}
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int key = lua_tointeger( L, 1 );
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int scancode = glfwGetKeyScancode( key );
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lua_pushinteger( L, scancode );
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lua_pushinteger( L, glfwGetKeyScancode( key ) );
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return 1;
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}
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