RLGL Textures state functions.
This commit is contained in:
61
API.md
61
API.md
@@ -6833,6 +6833,67 @@ Get light enabled
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---
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## RLGL - Textures state
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---
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> success = RL.rlActiveTextureSlot( int slot )
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Select and active a texture slot
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- Failure return false
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- Success return true
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---
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> success = RL.rlEnableTexture( int id )
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Enable texture
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- Failure return false
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- Success return true
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---
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> RL.rlDisableTexture()
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Disable texture
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---
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> success = RL.rlEnableTextureCubemap( int id )
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Enable texture cubemap
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- Failure return false
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- Success return true
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---
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> RL.rlDisableTextureCubemap()
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Disable texture cubemap
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---
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> success = RL.rlTextureParameters( int id, int param, int value )
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Set texture parameters ( filter, wrap )
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- Failure return false
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- Success return true
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---
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> success = RL.rlCubemapParameters( int id, int param, int value )
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Set cubemap parameters ( filter, wrap )
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- Failure return false
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- Success return true
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---
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## RLGL - Framebuffer state
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---
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@@ -5549,6 +5549,55 @@ function RL.GetLightColor( light ) end
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---@return any enabled
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function RL.IsLightEnabled( light ) end
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-- RLGL - Textures state
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---Select and active a texture slot
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---- Failure return false
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---- Success return true
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---@param slot integer
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---@return any success
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function RL.rlActiveTextureSlot( slot ) end
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---Enable texture
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableTexture( id ) end
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---Disable texture
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---@return any RL.rlDisableTexture
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function RL.rlDisableTexture() end
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---Enable texture cubemap
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---- Failure return false
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---- Success return true
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---@param id integer
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---@return any success
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function RL.rlEnableTextureCubemap( id ) end
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---Disable texture cubemap
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---@return any RL.rlDisableTextureCubemap
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function RL.rlDisableTextureCubemap() end
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---Set texture parameters ( filter, wrap )
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---- Failure return false
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---- Success return true
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---@param id integer
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---@param param integer
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---@param value integer
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---@return any success
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function RL.rlTextureParameters( id, param, value ) end
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---Set cubemap parameters ( filter, wrap )
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---- Failure return false
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---- Success return true
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---@param id integer
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---@param param integer
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---@param value integer
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---@return any success
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function RL.rlCubemapParameters( id, param, value ) end
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-- RLGL - Framebuffer state
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---Enable render texture (fbo)
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@@ -82,6 +82,7 @@ Detailed changes:
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- ADDED: SetMaterialParams and GetMaterialParams
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- ADDED: GetTextureId
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- ADDED: RLGL defines
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- ADDED: RLGL Textures state functions
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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@@ -1,5 +1,13 @@
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#pragma once
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/* Textures state */
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int lrlglActiveTextureSlot( lua_State *L );
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int lrlglEnableTexture( lua_State *L );
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int lrlglDisableTexture( lua_State *L );
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int lrlglEnableTextureCubemap( lua_State *L );
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int lrlglDisableTextureCubemap( lua_State *L );
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int lrlglTextureParameters( lua_State *L );
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int lrlglCubemapParameters( lua_State *L );
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/* Framebuffer state. */
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int lrlglEnableFramebuffer( lua_State *L );
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int lrlglDisableFramebuffer( lua_State *L );
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@@ -1568,8 +1568,7 @@ int lcoreGetKeyScancode( lua_State *L ) {
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}
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int key = lua_tointeger( L, 1 );
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int scancode = glfwGetKeyScancode( key );
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lua_pushinteger( L, scancode );
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lua_pushinteger( L, glfwGetKeyScancode( key ) );
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return 1;
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}
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@@ -1475,6 +1475,14 @@ void luaRegister() {
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assingGlobalFunction( "IsLightEnabled", llightsIsLightEnabled );
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/* RLGL */
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/* Textures state */
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assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot );
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assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture );
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assingGlobalFunction( "rlDisableTexture", lrlglDisableTexture );
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assingGlobalFunction( "rlEnableTextureCubemap", lrlglEnableTextureCubemap );
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assingGlobalFunction( "rlDisableTextureCubemap", lrlglDisableTextureCubemap );
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assingGlobalFunction( "rlTextureParameters", lrlglTextureParameters );
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assingGlobalFunction( "rlCubemapParameters", lrlglCubemapParameters );
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/* Framebuffer state. */
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assingGlobalFunction( "rlEnableFramebuffer", lrlglEnableFramebuffer );
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assingGlobalFunction( "rlDisableFramebuffer", lrlglDisableFramebuffer );
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134
src/rlgl.c
134
src/rlgl.c
@@ -3,6 +3,140 @@
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#include "lua_core.h"
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#include "lrlgl.h"
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/*
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## RLGL - Textures state
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*/
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/*
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> success = RL.rlActiveTextureSlot( int slot )
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Select and active a texture slot
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- Failure return false
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- Success return true
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*/
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int lrlglActiveTextureSlot( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlActiveTextureSlot( int slot )" );
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lua_pushboolean( L, false );
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return 1;
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}
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rlActiveTextureSlot( lua_tointeger( L, 1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlEnableTexture( int id )
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Enable texture
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- Failure return false
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- Success return true
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*/
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int lrlglEnableTexture( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableTexture( int id )" );
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lua_pushboolean( L, false );
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return 1;
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}
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rlEnableTexture( lua_tointeger( L, 1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> RL.rlDisableTexture()
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Disable texture
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*/
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int lrlglDisableTexture( lua_State *L ) {
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rlDisableTexture();
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return 0;
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}
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/*
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> success = RL.rlEnableTextureCubemap( int id )
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Enable texture cubemap
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- Failure return false
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- Success return true
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*/
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int lrlglEnableTextureCubemap( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableTextureCubemap( int id )" );
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lua_pushboolean( L, false );
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return 1;
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}
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rlEnableTextureCubemap( lua_tointeger( L, 1 ) );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> RL.rlDisableTextureCubemap()
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Disable texture cubemap
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*/
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int lrlglDisableTextureCubemap( lua_State *L ) {
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rlDisableTextureCubemap();
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return 0;
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}
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/*
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> success = RL.rlTextureParameters( int id, int param, int value )
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Set texture parameters ( filter, wrap )
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- Failure return false
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- Success return true
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*/
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int lrlglTextureParameters( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTextureParameters( int id, int param, int value )" );
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lua_pushboolean( L, false );
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return 1;
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}
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unsigned int id = lua_tointeger( L, 1 );
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int param = lua_tointeger( L, 2 );
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int value = lua_tointeger( L, 3 );
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rlTextureParameters( id, param, value );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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> success = RL.rlCubemapParameters( int id, int param, int value )
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Set cubemap parameters ( filter, wrap )
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- Failure return false
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- Success return true
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*/
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int lrlglCubemapParameters( lua_State *L ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlCubemapParameters( int id, int param, int value )" );
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lua_pushboolean( L, false );
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return 1;
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}
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unsigned int id = lua_tointeger( L, 1 );
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int param = lua_tointeger( L, 2 );
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int value = lua_tointeger( L, 3 );
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rlCubemapParameters( id, param, value );
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lua_pushboolean( L, true );
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return 1;
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}
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/*
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## RLGL - Framebuffer state
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*/
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