Compress/decompress and Encode/Decode DataBase64.
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@@ -10,10 +10,9 @@ option( SHARED "Build using dynamic libraries." off )
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option( LUAJIT "Use LuaJIT." off )
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option( GC_UNLOAD "Lua garbage collector unloads objects. If off, object unloading should be handled manually." on )
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if( NOT CMAKE_BUILD_TYPE )
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SET( CMAKE_BUILD_TYPE Release CACHE STRING
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"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
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FORCE )
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if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
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set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
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set_property( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo" )
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endif()
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if( GC_UNLOAD )
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@@ -38,7 +37,7 @@ else() # Desktop
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if( SHARED )
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message( Shared )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSHARED" )
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find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
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# find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
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target_link_libraries( ${PROJECT_NAME} raylib )
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if( LUAJIT )
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@@ -54,7 +53,8 @@ else() # Desktop
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" )
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libluajit.a )
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else()
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target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
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# target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
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target_link_libraries( ${PROJECT_NAME} lua )
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endif()
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endif()
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