Compress/decompress and Encode/Decode DataBase64.

This commit is contained in:
jussi
2023-11-03 23:12:55 +02:00
parent e61823b8bb
commit d74a505d40
16 changed files with 676 additions and 172 deletions

View File

@@ -0,0 +1,43 @@
local textColor = RL.BLACK
local text = "Put data here"
local deCompressedText = ""
local editMode = false
function RL.init()
RL.SetWindowTitle( "Buffer" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
local function compressDecompressData()
local strT = {}
for i = 1, #text do
table.insert( strT, string.byte( text:sub( i, i ) ) )
end
local strBuffer = RL.LoadBuffer( strT, RL.BUFFER_UNSIGNED_CHAR )
local compBuffer = RL.CompressData( strBuffer )
local deCompBuffer = RL.DecompressData( compBuffer )
deCompressedText = ""
for _, c in ipairs( RL.GetBufferData( deCompBuffer ) ) do
deCompressedText = deCompressedText..string.char( c )
end
end
function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
RL.DrawText( "Decompressed text: "..deCompressedText, { 20, 200 }, 20, textColor )
if RL.GuiButton( { 20, 20, 168, 32 }, "Compress/Decompress Data" ) then
compressDecompressData()
end
local pressed = false
pressed, text = RL.GuiTextBox( { 220, 20, 400, 32 }, text, 64, editMode )
if pressed then
editMode = not editMode
end
end

View File

@@ -9,13 +9,12 @@ local TILE_SIZE = 32
local monitor = 0
local camera = {}
local groundRenderTexture = -1
local groundTexture = -1
local tilesetTex = -1
local heigthImage = -1
local mesh = -1
local material = -1
local lightmap = -1
local groundRenderTexture = nil
local groundTexture = nil
local tilesetTex = nil
local heigthImage = nil
local mesh = nil
local material = nil
local grassRec = { 6 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtRec = { 4 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
@@ -77,8 +76,6 @@ function RL.init()
RL.EndTextureMode()
material = RL.LoadMaterialDefault()
-- RL.GenTextureMipmaps( groundTexture )
-- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
@@ -101,6 +98,5 @@ function RL.draw()
camera:beginMode3D()
RL.DrawMesh( mesh, material, matrix )
-- camera:draw()
camera:endMode3D()
end

View File

@@ -822,6 +822,14 @@ function Container:delete()
Gui.delete( self )
end
function Container:clear()
for _, cell in ipairs( self.cells ) do
cell:delete()
end
self.cells = {}
end
function Container:set2Top()
Gui.set2Top( self )

View File

@@ -146,6 +146,13 @@ function utillib.printt( t )
print( "}" )
end
function utillib.colorLerp( a, b, f )
return {
utillib.round( utillib.lerp( a[1], b[1], f ) ),
utillib.round( utillib.lerp( a[2], b[2], f ) ),
utillib.round( utillib.lerp( a[3], b[3], f ) ) }
end
-- Move secuence of elements inside table.
function utillib.tableMove( t, src, len, dest )
local copy = table.move( t, src, src + len - 1, 1, {} )