Compress/decompress and Encode/Decode DataBase64.
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@@ -9,13 +9,12 @@ local TILE_SIZE = 32
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local monitor = 0
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local camera = {}
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local groundRenderTexture = -1
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local groundTexture = -1
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local tilesetTex = -1
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local heigthImage = -1
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local mesh = -1
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local material = -1
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local lightmap = -1
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local groundRenderTexture = nil
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local groundTexture = nil
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local tilesetTex = nil
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local heigthImage = nil
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local mesh = nil
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local material = nil
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local grassRec = { 6 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
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local dirtRec = { 4 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
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@@ -77,8 +76,6 @@ function RL.init()
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RL.EndTextureMode()
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material = RL.LoadMaterialDefault()
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-- RL.GenTextureMipmaps( groundTexture )
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-- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR )
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RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
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matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
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@@ -101,6 +98,5 @@ function RL.draw()
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camera:beginMode3D()
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RL.DrawMesh( mesh, material, matrix )
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-- camera:draw()
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camera:endMode3D()
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end
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