Compress/decompress and Encode/Decode DataBase64.
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#pragma once
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/* Internals. */
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void unloadMaterial( Material *material );
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/* Deleted from raylib. Need for freeing models. */
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void UnloadModelKeepMeshes( Model model );
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void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
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