Compress/decompress and Encode/Decode DataBase64.

This commit is contained in:
jussi
2023-11-03 23:12:55 +02:00
parent e61823b8bb
commit d74a505d40
16 changed files with 676 additions and 172 deletions

122
API.md
View File

@@ -3391,28 +3391,52 @@ The key was held down until it repeated
## Globals - CBuffer
> BUFFER_UNSIGNED_CHAR = 0
C type char
C type unsigned char
---
> BUFFER_UNSIGNED_SHORT = 1
C type short
C type unsigned short
---
> BUFFER_UNSIGNED_INT = 2
C type unsigned int
---
> BUFFER_CHAR = 3
C type char
---
> BUFFER_SHORT = 4
C type short
---
> BUFFER_INT = 5
C type int
---
> BUFFER_FLOAT = 3
> BUFFER_FLOAT = 6
C type float
---
> BUFFER_DOUBLE = 7
C type double
---
## Globals - Window
> EVENT_WINDOW_SIZE = 0
@@ -3804,20 +3828,6 @@ Open URL with default system browser (If available)
---
> buffer = RL.LoadBuffer( data{} buffer, int type )
Load Buffer. Type should be one of the Buffer types
- Success return Buffer
---
> RL.UnloadBuffer( Buffer buffer )
Unload buffer data
---
> enabled = RL.IsGCUnloadEnabled()
Check if Lua garbage collection is set to unload object data
@@ -4494,6 +4504,42 @@ Get file modification time (Last write time)
---
## Core - Compression/Encoding functionality
---
> compData = RL.CompressData( string data )
Compress data (DEFLATE algorithm)
- Success return Buffer
---
> data, dataSize = RL.DecompressData( Buffer compData )
Decompress data (DEFLATE algorithm).
- Success return string, int
---
> encodedData, outputSize = RL.EncodeDataBase64( string data )
Encode data to Base64 string
- Success return string, int
---
> decodedData, outputSize = RL.DecodeDataBase64( string data )
Decode Base64 string data
- Success return string, int
---
## Core - Camera2D
---
@@ -4832,6 +4878,48 @@ Get the world space position for a 2d camera screen space position
---
## Core - Buffer
---
> buffer = RL.LoadBuffer( data{} buffer, int type )
Load Buffer. Type should be one of the Buffer types
- Success return Buffer
---
> RL.UnloadBuffer( Buffer buffer )
Unload buffer data
---
> data = RL.GetBufferData( Buffer buffer )
Get buffer data as table in the format is was stored
- Success return data{}
---
> type = RL.GetBufferType( Buffer buffer )
Get buffer type
- Success return int
---
> size = RL.GetBufferSize( Buffer buffer )
Get buffer size
- Success return int
---
## Shapes - Drawing
---

View File

@@ -10,10 +10,9 @@ option( SHARED "Build using dynamic libraries." off )
option( LUAJIT "Use LuaJIT." off )
option( GC_UNLOAD "Lua garbage collector unloads objects. If off, object unloading should be handled manually." on )
if( NOT CMAKE_BUILD_TYPE )
SET( CMAKE_BUILD_TYPE Release CACHE STRING
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
FORCE )
if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
set_property( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo" )
endif()
if( GC_UNLOAD )
@@ -38,7 +37,7 @@ else() # Desktop
if( SHARED )
message( Shared )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSHARED" )
find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
# find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
target_link_libraries( ${PROJECT_NAME} raylib )
if( LUAJIT )
@@ -54,7 +53,8 @@ else() # Desktop
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" )
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libluajit.a )
else()
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
# target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
target_link_libraries( ${PROJECT_NAME} lua )
endif()
endif()

View File

@@ -1164,14 +1164,22 @@ RL.GLFW_REPEAT=2
-- Globals - CBuffer
---C type char
---C type unsigned char
RL.BUFFER_UNSIGNED_CHAR=0
---C type short
---C type unsigned short
RL.BUFFER_UNSIGNED_SHORT=1
---C type int
---C type unsigned int
RL.BUFFER_UNSIGNED_INT=2
---C type char
RL.BUFFER_CHAR=3
---C type short
RL.BUFFER_SHORT=4
---C type int
RL.BUFFER_INT=5
---C type float
RL.BUFFER_FLOAT=3
RL.BUFFER_FLOAT=6
---C type double
RL.BUFFER_DOUBLE=7
-- Globals - Window
@@ -1312,7 +1320,7 @@ function RL.IsWindowResized() end
function RL.SetWindowIcon( image ) end
---Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
---@param images any
---@param images table
---@return any RL.SetWindowIcons
function RL.SetWindowIcons( images ) end
@@ -1428,18 +1436,6 @@ function RL.GetLogLevelInvalid() end
---@return any RL.OpenURL
function RL.OpenURL( url ) end
---Load Buffer. Type should be one of the Buffer types
---- Success return Buffer
---@param buffer any
---@param type integer
---@return any buffer
function RL.LoadBuffer( buffer, type ) end
---Unload buffer data
---@param buffer any
---@return any RL.UnloadBuffer
function RL.UnloadBuffer( buffer ) end
---Check if Lua garbage collection is set to unload object data
---- Success return bool
---@return any enabled
@@ -1587,7 +1583,7 @@ function RL.SetShaderValueTexture( shader, locIndex, texture ) end
---NOTE: Even one value should be in table
---@param shader any
---@param locIndex integer
---@param values any
---@param values table
---@param uniformType integer
---@return any RL.SetShaderValue
function RL.SetShaderValue( shader, locIndex, values, uniformType ) end
@@ -1596,7 +1592,7 @@ function RL.SetShaderValue( shader, locIndex, values, uniformType ) end
---NOTE: Even one value should be in table
---@param shader any
---@param locIndex integer
---@param values any
---@param values table
---@param uniformType integer
---@param count integer
---@return any RL.SetShaderValueV
@@ -1951,6 +1947,35 @@ function RL.LoadDroppedFiles() end
---@return any time
function RL.GetFileModTime( fileName ) end
-- Core - Compression/Encoding functionality
---Compress data (DEFLATE algorithm)
---- Success return Buffer
---@param data string
---@return any compData
function RL.CompressData( data ) end
---Decompress data (DEFLATE algorithm).
---- Success return string, int
---@param compData any
---@return any data
---@return any dataSize
function RL.DecompressData( compData ) end
---Encode data to Base64 string
---- Success return string, int
---@param data string
---@return any encodedData
---@return any outputSize
function RL.EncodeDataBase64( data ) end
---Decode Base64 string data
---- Success return string, int
---@param data string
---@return any decodedData
---@return any outputSize
function RL.DecodeDataBase64( data ) end
-- Core - Camera2D
---Return camera2D set to default configuration
@@ -2244,6 +2269,38 @@ function RL.GetWorldToScreen2D( position, camera ) end
---@return any position
function RL.GetScreenToWorld2D( position, camera ) end
-- Core - Buffer
---Load Buffer. Type should be one of the Buffer types
---- Success return Buffer
---@param buffer table
---@param type integer
---@return any buffer
function RL.LoadBuffer( buffer, type ) end
---Unload buffer data
---@param buffer any
---@return any RL.UnloadBuffer
function RL.UnloadBuffer( buffer ) end
---Get buffer data as table in the format is was stored
---- Success return data{}
---@param buffer any
---@return any data
function RL.GetBufferData( buffer ) end
---Get buffer type
---- Success return int
---@param buffer any
---@return any type
function RL.GetBufferType( buffer ) end
---Get buffer size
---- Success return int
---@param buffer any
---@return any size
function RL.GetBufferSize( buffer ) end
-- Shapes - Drawing
---Set texture and rectangle to be used on shapes drawing
@@ -2296,7 +2353,7 @@ function RL.DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color
function RL.DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color ) end
---Draw lines sequence
---@param points any
---@param points table
---@param color table
---@return any RL.DrawLineStrip
function RL.DrawLineStrip( points, color ) end
@@ -2465,13 +2522,13 @@ function RL.DrawTriangle( v1, v2, v3, color ) end
function RL.DrawTriangleLines( v1, v2, v3, color ) end
---Draw a triangle fan defined by points (first vertex is the center)
---@param points any
---@param points table
---@param color table
---@return any RL.DrawTriangleFan
function RL.DrawTriangleFan( points, color ) end
---Draw a triangle strip defined by points
---@param points any
---@param points table
---@param color table
---@return any RL.DrawTriangleStrip
function RL.DrawTriangleStrip( points, color ) end
@@ -2557,7 +2614,7 @@ function RL.CheckCollisionPointTriangle( point, p1, p2, p3 ) end
---Check if point is within a polygon described by array of vertices
---- Success return bool
---@param point table
---@param points any
---@param points table
---@return any collision
function RL.CheckCollisionPointPoly( point, points ) end
@@ -3007,7 +3064,7 @@ function RL.LoadTextureCubemap( image, layout ) end
---Load Texture from data
---- Success return Texture
---@param textureData any
---@param textureData table
---@return any texture
function RL.LoadTextureFromData( textureData ) end
@@ -3019,7 +3076,7 @@ function RL.LoadRenderTexture( size ) end
---Load RenderTexture from data (framebuffer)
---- Success return RenderTexture
---@param renderTextureData any
---@param renderTextureData table
---@return any renderTexture
function RL.LoadRenderTextureFromData( renderTextureData ) end
@@ -3048,7 +3105,7 @@ function RL.UnloadRenderTexture( target ) end
---Update GPU texture with new data
---NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---@param texture any
---@param pixels any
---@param pixels table
---@return any RL.UpdateTexture
function RL.UpdateTexture( texture, pixels ) end
@@ -3056,7 +3113,7 @@ function RL.UpdateTexture( texture, pixels ) end
---Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---@param texture any
---@param rec table
---@param pixels any
---@param pixels table
---@return any RL.UpdateTextureRec
function RL.UpdateTextureRec( texture, rec, pixels ) end
@@ -3285,7 +3342,7 @@ function RL.LoadFont( fileName ) end
---- Success return Font
---@param fileName string
---@param fontSize integer
---@param fontChars any
---@param fontChars table
---@return any font
function RL.LoadFontEx( fileName, fontSize, fontChars ) end
@@ -3356,7 +3413,7 @@ function RL.DrawTextCodepoint( font, codepoint, position, fontSize, tint ) end
---Draw multiple character (codepoint)
---@param font any
---@param codepoints any
---@param codepoints table
---@param position table
---@param fontSize number
---@param spacing number
@@ -3587,9 +3644,9 @@ function RL.DrawPlane( centerPos, size, color ) end
---Draw 3D textured quad. (Texture coordinates opengl style 0.0 - 1.0).
---@param texture any
---@param vertices any
---@param texCoords any
---@param colors any
---@param vertices table
---@param texCoords table
---@param colors table
---@return any RL.DrawQuad3DTexture
function RL.DrawQuad3DTexture( texture, vertices, texCoords, colors ) end
@@ -3680,7 +3737,7 @@ function RL.GenMeshHeightmap( heightmap, size ) end
---Generate custom mesh from vertex attribute data and uploads it into a VAO (if supported) and VBO
---- Success return Mesh
---@param meshData any
---@param meshData table
---@param dynamic boolean
---@return any mesh
function RL.GenMeshCustom( meshData, dynamic ) end
@@ -3688,7 +3745,7 @@ function RL.GenMeshCustom( meshData, dynamic ) end
---Update mesh vertex data in GPU.
---Note! Mainly intented to be used with custom meshes.
---@param mesh any
---@param meshData any
---@param meshData table
---@return any RL.UpdateMesh
function RL.UpdateMesh( mesh, meshData ) end
@@ -3707,7 +3764,7 @@ function RL.DrawMesh( mesh, material, transform ) end
---Draw multiple mesh instances with material and different transforms
---@param mesh any
---@param material any
---@param transforms any
---@param transforms table
---@param instances integer
---@return any RL.DrawMeshInstanced
function RL.DrawMeshInstanced( mesh, material, transforms, instances ) end
@@ -3753,7 +3810,7 @@ function RL.LoadMaterialDefault() end
---Load material from table. See material table definition
---- Success return Material
---@param materialData any
---@param materialData table
---@return any material
function RL.CreateMaterial( materialData ) end
@@ -3797,7 +3854,7 @@ function RL.SetMaterialShader( material, shader ) end
---Set material generic parameters (if required)
---@param material any
---@param params any
---@param params table
---@return any RL.SetMaterialParams
function RL.SetMaterialParams( material, params ) end
@@ -6010,7 +6067,7 @@ function RL.rlSetVertexAttributeDivisor( index, divisor ) end
---Set vertex attribute default value
---@param locIndex integer
---@param value any
---@param value table
---@param attribType integer
---@return any RL.rlSetVertexAttributeDefault
function RL.rlSetVertexAttributeDefault( locIndex, value, attribType ) end
@@ -6157,7 +6214,7 @@ function RL.rlSetUniformSampler( locIndex, textureId ) end
---Set shader currently active (id and locations)
---@param id integer
---@param locs any
---@param locs table
---@return any RL.rlSetShader
function RL.rlSetShader( id, locs ) end

View File

@@ -35,7 +35,10 @@ DETAILED CHANGES:
- ADDED: SetWindowIcons, SetWindowOpacity and GetWindowHandle.
- CHANGED: Merged uluaGet*Index functions to uluaGet* functions.
- FIXED: LoadFontEx.
- ADDED: DrawTextBoxed and DrawTextBoxedSelectable From raylib [text] example - Rectangle bounds
- ADDED: DrawTextBoxed and DrawTextBoxedSelectable From raylib [text] example - Rectangle bounds.
- ADDED: CompressData, DecompressData, EncodeDataBase64 and DecodeDataBase64.
- ADDED: GetBufferType and GetBufferSize.
- ADDED: Compress data example.
------------------------------------------------------------------------
Release: ReiLua version 0.5.0 Using Raylib 4.5

View File

@@ -7,9 +7,8 @@ Backlog {
* Some of the Text strings management functions could be easier to use than the Lua ones.
* Audio
* AudioStream.
* Core.
* Compression/Encoding functionality.
* Models
* BoneInfo.
* LoadMaterials (Load materials from model file).
* LoadMaterialsFromModel (Could then for example edit and set back to model).
* rlgl
@@ -27,7 +26,6 @@ Bugs {
}
Needs Testing {
* UpdateMesh
* rlSetUniform
* rlSetShader
}

View File

@@ -29,6 +29,8 @@ local function getParamType( param )
elseif param == "int" then return "integer"
elseif param == "string" then return "string"
elseif param == "bool" then return "boolean"
elseif param == "bool" then return "boolean"
elseif param:sub( #param - 1, #param ) == "{}" then return "table"
else
return "any"
end

View File

@@ -0,0 +1,43 @@
local textColor = RL.BLACK
local text = "Put data here"
local deCompressedText = ""
local editMode = false
function RL.init()
RL.SetWindowTitle( "Buffer" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
local function compressDecompressData()
local strT = {}
for i = 1, #text do
table.insert( strT, string.byte( text:sub( i, i ) ) )
end
local strBuffer = RL.LoadBuffer( strT, RL.BUFFER_UNSIGNED_CHAR )
local compBuffer = RL.CompressData( strBuffer )
local deCompBuffer = RL.DecompressData( compBuffer )
deCompressedText = ""
for _, c in ipairs( RL.GetBufferData( deCompBuffer ) ) do
deCompressedText = deCompressedText..string.char( c )
end
end
function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
RL.DrawText( "Decompressed text: "..deCompressedText, { 20, 200 }, 20, textColor )
if RL.GuiButton( { 20, 20, 168, 32 }, "Compress/Decompress Data" ) then
compressDecompressData()
end
local pressed = false
pressed, text = RL.GuiTextBox( { 220, 20, 400, 32 }, text, 64, editMode )
if pressed then
editMode = not editMode
end
end

View File

@@ -9,13 +9,12 @@ local TILE_SIZE = 32
local monitor = 0
local camera = {}
local groundRenderTexture = -1
local groundTexture = -1
local tilesetTex = -1
local heigthImage = -1
local mesh = -1
local material = -1
local lightmap = -1
local groundRenderTexture = nil
local groundTexture = nil
local tilesetTex = nil
local heigthImage = nil
local mesh = nil
local material = nil
local grassRec = { 6 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtRec = { 4 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
@@ -77,8 +76,6 @@ function RL.init()
RL.EndTextureMode()
material = RL.LoadMaterialDefault()
-- RL.GenTextureMipmaps( groundTexture )
-- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR )
RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
@@ -101,6 +98,5 @@ function RL.draw()
camera:beginMode3D()
RL.DrawMesh( mesh, material, matrix )
-- camera:draw()
camera:endMode3D()
end

View File

@@ -822,6 +822,14 @@ function Container:delete()
Gui.delete( self )
end
function Container:clear()
for _, cell in ipairs( self.cells ) do
cell:delete()
end
self.cells = {}
end
function Container:set2Top()
Gui.set2Top( self )

View File

@@ -146,6 +146,13 @@ function utillib.printt( t )
print( "}" )
end
function utillib.colorLerp( a, b, f )
return {
utillib.round( utillib.lerp( a[1], b[1], f ) ),
utillib.round( utillib.lerp( a[2], b[2], f ) ),
utillib.round( utillib.lerp( a[3], b[3], f ) ) }
end
-- Move secuence of elements inside table.
function utillib.tableMove( t, src, len, dest )
local copy = table.move( t, src, src + len - 1, 1, {} )

View File

@@ -1,5 +1,8 @@
#pragma once
#include "lua_core.h"
void unloadBuffer( Buffer *buffer );
/* Window. */
int lcoreIsWindowReady( lua_State *L );
int lcoreIsWindowFullscreen( lua_State *L );
@@ -46,8 +49,6 @@ int lcoreSetTraceLogLevel( lua_State *L );
int lcoreSetLogLevelInvalid( lua_State *L );
int lcoreGetLogLevelInvalid( lua_State *L );
int lcoreOpenURL( lua_State *L );
int lcoreLoadBuffer( lua_State *L );
int lcoreUnloadBuffer( lua_State *L );
int lcoreIsGCUnloadEnabled( lua_State *L );
/* Cursor. */
int lcoreShowCursor( lua_State *L );
@@ -98,6 +99,11 @@ int lcoreIsPathFile( lua_State *L );
int lcoreIsFileDropped( lua_State *L );
int lcoreLoadDroppedFiles( lua_State *L );
int lcoreGetFileModTime( lua_State *L );
/* Compression/Encoding functionality. */
int lcoreCompressData( lua_State *L );
int lcoreDecompressData( lua_State *L );
int lcoreEncodeDataBase64( lua_State *L );
int lcoreDecodeDataBase64( lua_State *L );
/* Camera2D. */
int lcoreCreateCamera2D( lua_State *L );
int lcoreBeginMode2D( lua_State *L );
@@ -189,3 +195,9 @@ int lcoreGetWorldToScreen( lua_State *L );
int lcoreGetWorldToScreenEx( lua_State *L );
int lcoreGetWorldToScreen2D( lua_State *L );
int lcoreGetScreenToWorld2D( lua_State *L );
/* Buffer. */
int lcoreLoadBuffer( lua_State *L );
int lcoreUnloadBuffer( lua_State *L );
int lcoreGetBufferData( lua_State *L );
int lcoreGetBufferType( lua_State *L );
int lcoreGetBufferSize( lua_State *L );

View File

@@ -18,14 +18,17 @@ enum BufferType {
BUFFER_UNSIGNED_CHAR,
BUFFER_UNSIGNED_SHORT,
BUFFER_UNSIGNED_INT,
BUFFER_CHAR,
BUFFER_SHORT,
BUFFER_INT,
BUFFER_FLOAT,
BUFFER_DOUBLE
};
typedef struct {
int type;
size_t size;
void *data;
int x;
int y;
} Buffer;
bool luaInit( int argn, const char **argc );

View File

@@ -1,6 +1,7 @@
#pragma once
/* Internals. */
void unloadMaterial( Material *material );
/* Deleted from raylib. Need for freeing models. */
void UnloadModelKeepMeshes( Model model );
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );

View File

@@ -4,6 +4,12 @@
#include "textures.h"
#include "lua_core.h"
void unloadBuffer( Buffer *buffer ) {
free( buffer->data );
TraceLog( LOG_INFO, "BUFFER: Unloaded buffer with %u bytes of data", buffer->size );
}
/*
## Core - Window
*/
@@ -591,89 +597,6 @@ int lcoreOpenURL( lua_State *L ) {
return 0;
}
/*
> buffer = RL.LoadBuffer( data{} buffer, int type )
Load Buffer. Type should be one of the Buffer types
- Success return Buffer
*/
int lcoreLoadBuffer( lua_State *L ) {
luaL_checktype( L, 1, LUA_TTABLE );
int type = luaL_checkinteger( L, 2 );
Buffer buffer = { 0 };
int len = uluaGetTableLen( L, 1 );
switch ( type ) {
case BUFFER_UNSIGNED_CHAR:
buffer.size = len * sizeof( unsigned char );
break;
case BUFFER_UNSIGNED_SHORT:
buffer.size = len * sizeof( unsigned short );
break;
case BUFFER_UNSIGNED_INT:
buffer.size = len * sizeof( unsigned int );
break;
case BUFFER_FLOAT:
buffer.size = len * sizeof( float );
break;
default:
break;
}
buffer.data = malloc( buffer.size );
int t = 1;
int i = 0;
unsigned char *up = buffer.data;
unsigned short *sp = buffer.data;
unsigned int *ip = buffer.data;
float *fp = buffer.data;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
switch ( type ) {
case BUFFER_UNSIGNED_CHAR:
*up = (unsigned char)lua_tointeger( L, -1 );
up++;
break;
case BUFFER_UNSIGNED_SHORT:
*sp = (unsigned short)lua_tointeger( L, -1 );
up++;
break;
case BUFFER_UNSIGNED_INT:
*ip = (unsigned int)lua_tointeger( L, -1 );
up++;
break;
case BUFFER_FLOAT:
*fp = (float)lua_tonumber( L, -1 );
fp++;
break;
default:
break;
}
lua_pop( L, 1 );
i++;
}
uluaPushBuffer( L, buffer );
return 1;
}
/*
> RL.UnloadBuffer( Buffer buffer )
Unload buffer data
*/
int lcoreUnloadBuffer( lua_State *L ) {
Buffer *buffer = uluaGetBuffer( L, 1 );
free( buffer->data );
return 0;
}
/*
> enabled = RL.IsGCUnloadEnabled()
@@ -2007,6 +1930,99 @@ int lcoreGetFileModTime( lua_State *L ) {
return 1;
}
/*
## Core - Compression/Encoding functionality
*/
/*
> compData = RL.CompressData( string data )
Compress data (DEFLATE algorithm)
- Success return Buffer
*/
int lcoreCompressData( lua_State *L ) {
Buffer *inBuffer = uluaGetBuffer( L, 1 );
Buffer outBuffer = {
.size = 0,
.type = inBuffer->type
};
unsigned char *compData = CompressData( inBuffer->data, inBuffer->size, (int*)&outBuffer.size );
outBuffer.data = malloc( outBuffer.size );
memcpy( outBuffer.data, compData, outBuffer.size );
uluaPushBuffer( L, outBuffer );
free( compData );
return 1;
}
/*
> data, dataSize = RL.DecompressData( Buffer compData )
Decompress data (DEFLATE algorithm).
- Success return string, int
*/
int lcoreDecompressData( lua_State *L ) {
Buffer *inBuffer = uluaGetBuffer( L, 1 );
Buffer outBuffer = {
.size = 0,
.type = inBuffer->type
};
unsigned char *data = DecompressData( inBuffer->data, inBuffer->size, (int*)&outBuffer.size );
outBuffer.data = malloc( outBuffer.size );
memcpy( outBuffer.data, data, outBuffer.size );
uluaPushBuffer( L, outBuffer );
free( data );
return 1;
}
/*
> encodedData, outputSize = RL.EncodeDataBase64( string data )
Encode data to Base64 string
- Success return string, int
*/
int lcoreEncodeDataBase64( lua_State *L ) {
int dataSize = 0;
const char *string = luaL_checklstring( L, 1, (size_t*)&dataSize );
int outputSize = 0;
char *compData = EncodeDataBase64( string, dataSize, &outputSize );
lua_pushstring( L, compData );
lua_pushinteger( L, outputSize );
free( compData );
return 2;
}
/*
> decodedData, outputSize = RL.DecodeDataBase64( string data )
Decode Base64 string data
- Success return string, int
*/
int lcoreDecodeDataBase64( lua_State *L ) {
int outputSize = 0;
unsigned char *decodedData = DecodeDataBase64( luaL_checkstring( L, 1 ), &outputSize );
lua_pushstring( L, decodedData );
lua_pushinteger( L, outputSize );
free( decodedData );
return 2;
}
/*
## Core - Camera2D
*/
@@ -2696,3 +2712,256 @@ int lcoreGetScreenToWorld2D( lua_State *L ) {
return 1;
}
/*
## Core - Buffer
*/
/*
> buffer = RL.LoadBuffer( data{} buffer, int type )
Load Buffer. Type should be one of the Buffer types
- Success return Buffer
*/
int lcoreLoadBuffer( lua_State *L ) {
luaL_checktype( L, 1, LUA_TTABLE );
int type = luaL_checkinteger( L, 2 );
Buffer buffer = {
.type = type
};
int len = uluaGetTableLen( L, 1 );
switch ( type ) {
case BUFFER_UNSIGNED_CHAR:
buffer.size = len * sizeof( unsigned char );
break;
case BUFFER_UNSIGNED_SHORT:
buffer.size = len * sizeof( unsigned short );
break;
case BUFFER_UNSIGNED_INT:
buffer.size = len * sizeof( unsigned int );
break;
case BUFFER_CHAR:
buffer.size = len * sizeof( char );
break;
case BUFFER_SHORT:
buffer.size = len * sizeof( short );
break;
case BUFFER_INT:
buffer.size = len * sizeof( int );
break;
case BUFFER_FLOAT:
buffer.size = len * sizeof( float );
break;
case BUFFER_DOUBLE:
buffer.size = len * sizeof( double );
break;
default:
break;
}
buffer.data = malloc( buffer.size );
int t = 1;
int i = 0;
unsigned char *ucp = buffer.data;
unsigned short *usp = buffer.data;
unsigned int *uip = buffer.data;
char *cp = buffer.data;
short *sp = buffer.data;
int *ip = buffer.data;
float *fp = buffer.data;
double *dp = buffer.data;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
switch ( type ) {
case BUFFER_UNSIGNED_CHAR:
*ucp = (unsigned char)lua_tointeger( L, -1 );
ucp++;
break;
case BUFFER_UNSIGNED_SHORT:
*usp = (unsigned short)lua_tointeger( L, -1 );
usp++;
break;
case BUFFER_UNSIGNED_INT:
*uip = (unsigned int)lua_tointeger( L, -1 );
uip++;
break;
case BUFFER_CHAR:
*cp = (char)lua_tointeger( L, -1 );
cp++;
break;
case BUFFER_SHORT:
*sp = (short)lua_tointeger( L, -1 );
sp++;
break;
case BUFFER_INT:
*ip = (int)lua_tointeger( L, -1 );
ip++;
break;
case BUFFER_FLOAT:
*fp = (float)lua_tonumber( L, -1 );
fp++;
break;
case BUFFER_DOUBLE:
*dp = (double)lua_tonumber( L, -1 );
dp++;
break;
default:
break;
}
lua_pop( L, 1 );
i++;
}
uluaPushBuffer( L, buffer );
return 1;
}
/*
> RL.UnloadBuffer( Buffer buffer )
Unload buffer data
*/
int lcoreUnloadBuffer( lua_State *L ) {
Buffer *buffer = uluaGetBuffer( L, 1 );
unloadBuffer( buffer );
return 0;
}
/*
> data = RL.GetBufferData( Buffer buffer )
Get buffer data as table in the format is was stored
- Success return data{}
*/
int lcoreGetBufferData( lua_State *L ) {
Buffer *buffer = uluaGetBuffer( L, 1 );
if ( buffer->type == BUFFER_UNSIGNED_CHAR ) {
unsigned char *p = buffer->data;
size_t count = buffer->size / sizeof( unsigned char );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, (unsigned char)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_UNSIGNED_SHORT ) {
unsigned short *p = buffer->data;
size_t count = buffer->size / sizeof( unsigned short );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, (unsigned short)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_UNSIGNED_INT ) {
unsigned int *p = buffer->data;
size_t count = buffer->size / sizeof( unsigned int );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, (unsigned int)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_CHAR ) {
char *p = buffer->data;
size_t count = buffer->size / sizeof( char );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, (char)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_SHORT ) {
short *p = buffer->data;
size_t count = buffer->size / sizeof( short );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, (short)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_INT ) {
int *p = buffer->data;
size_t count = buffer->size / sizeof( int );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushinteger( L, (int)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_FLOAT ) {
float *p = buffer->data;
size_t count = buffer->size / sizeof( float );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushnumber( L, (float)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
else if ( buffer->type == BUFFER_DOUBLE ) {
double *p = buffer->data;
size_t count = buffer->size / sizeof( double );
lua_createtable( L, count, 0 );
for ( int i = 0; i < count; i++ ) {
lua_pushnumber( L, (double)*p );
lua_rawseti( L, -2, i+1 );
p++;
}
}
return 1;
}
/*
> type = RL.GetBufferType( Buffer buffer )
Get buffer type
- Success return int
*/
int lcoreGetBufferType( lua_State *L ) {
Buffer *buffer = uluaGetBuffer( L, 1 );
lua_pushinteger( L, buffer->type );
return 1;
}
/*
> size = RL.GetBufferSize( Buffer buffer )
Get buffer size
- Success return int
*/
int lcoreGetBufferSize( lua_State *L ) {
Buffer *buffer = uluaGetBuffer( L, 1 );
lua_pushinteger( L, buffer->size );
return 1;
}

View File

@@ -20,7 +20,7 @@
static int gcBuffer( lua_State *L ) {
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
free( buffer->data );
unloadBuffer( buffer );
}
static void defineBuffer() {
@@ -219,7 +219,7 @@ static int gcMaterial( lua_State *L ) {
Material *material = luaL_checkudata( L, 1, "Material" );
/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
RL_FREE( material->maps );
unloadMaterial( material );
// UnloadMaterial( *material );
}
@@ -900,10 +900,14 @@ static void defineGlobals() {
assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed
assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated
/* CBuffer Data Types */
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type char
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type short
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type int
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int
assignGlobalInt( BUFFER_CHAR, "BUFFER_CHAR" ); // C type char
assignGlobalInt( BUFFER_SHORT, "BUFFER_SHORT" ); // C type short
assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float
assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double
/* Window Events. */
assignGlobalInt( EVENT_WINDOW_SIZE, "EVENT_WINDOW_SIZE" ); // GLFW event window size changed
assignGlobalInt( EVENT_WINDOW_MAXIMIZE, "EVENT_WINDOW_MAXIMIZE" ); // GLFW event window maximize
@@ -1542,8 +1546,6 @@ void luaRegister() {
assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
assingGlobalFunction( "OpenURL", lcoreOpenURL );
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
assingGlobalFunction( "IsGCUnloadEnabled", lcoreIsGCUnloadEnabled );
/* Cursor. */
assingGlobalFunction( "ShowCursor", lcoreShowCursor );
@@ -1594,6 +1596,11 @@ void luaRegister() {
assingGlobalFunction( "IsFileDropped", lcoreIsFileDropped );
assingGlobalFunction( "LoadDroppedFiles", lcoreLoadDroppedFiles );
assingGlobalFunction( "GetFileModTime", lcoreGetFileModTime );
/* Compression/Encoding functionality. */
assingGlobalFunction( "CompressData", lcoreCompressData );
assingGlobalFunction( "DecompressData", lcoreDecompressData );
assingGlobalFunction( "EncodeDataBase64", lcoreEncodeDataBase64 );
assingGlobalFunction( "DecodeDataBase64", lcoreDecodeDataBase64 );
/* Camera2D. */
assingGlobalFunction( "CreateCamera2D", lcoreCreateCamera2D );
assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
@@ -1685,6 +1692,12 @@ void luaRegister() {
assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx );
assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D );
assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D );
/* Buffer. */
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
assingGlobalFunction( "GetBufferData", lcoreGetBufferData );
assingGlobalFunction( "GetBufferType", lcoreGetBufferType );
assingGlobalFunction( "GetBufferSize", lcoreGetBufferSize );
/* Shapes. */
/* Drawing. */

View File

@@ -6,6 +6,10 @@
#include "textures.h"
#include "core.h"
void unloadMaterial( Material *material ) {
free( material->maps );
}
// Unload model (but not meshes) from memory (RAM and/or VRAM)
void UnloadModelKeepMeshes( Model model ) {
// Unload materials maps
@@ -23,7 +27,7 @@ void UnloadModelKeepMeshes( Model model ) {
RL_FREE(model.bones);
RL_FREE(model.bindPose);
TRACELOG(LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM");
TraceLog( LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM" );
}
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ) {
@@ -1194,7 +1198,7 @@ int lmodelsUnloadMaterial( lua_State *L ) {
Material *material = uluaGetMaterial( L, 1 );
/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
RL_FREE( material->maps );
unloadMaterial( material );
// UnloadMaterial( *material );