Compress/decompress and Encode/Decode DataBase64.
This commit is contained in:
122
API.md
122
API.md
@@ -3391,28 +3391,52 @@ The key was held down until it repeated
|
||||
## Globals - CBuffer
|
||||
> BUFFER_UNSIGNED_CHAR = 0
|
||||
|
||||
C type char
|
||||
C type unsigned char
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_UNSIGNED_SHORT = 1
|
||||
|
||||
C type short
|
||||
C type unsigned short
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_UNSIGNED_INT = 2
|
||||
|
||||
C type unsigned int
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_CHAR = 3
|
||||
|
||||
C type char
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_SHORT = 4
|
||||
|
||||
C type short
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_INT = 5
|
||||
|
||||
C type int
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_FLOAT = 3
|
||||
> BUFFER_FLOAT = 6
|
||||
|
||||
C type float
|
||||
|
||||
---
|
||||
|
||||
> BUFFER_DOUBLE = 7
|
||||
|
||||
C type double
|
||||
|
||||
---
|
||||
|
||||
|
||||
## Globals - Window
|
||||
> EVENT_WINDOW_SIZE = 0
|
||||
@@ -3804,20 +3828,6 @@ Open URL with default system browser (If available)
|
||||
|
||||
---
|
||||
|
||||
> buffer = RL.LoadBuffer( data{} buffer, int type )
|
||||
|
||||
Load Buffer. Type should be one of the Buffer types
|
||||
|
||||
- Success return Buffer
|
||||
|
||||
---
|
||||
|
||||
> RL.UnloadBuffer( Buffer buffer )
|
||||
|
||||
Unload buffer data
|
||||
|
||||
---
|
||||
|
||||
> enabled = RL.IsGCUnloadEnabled()
|
||||
|
||||
Check if Lua garbage collection is set to unload object data
|
||||
@@ -4494,6 +4504,42 @@ Get file modification time (Last write time)
|
||||
|
||||
---
|
||||
|
||||
## Core - Compression/Encoding functionality
|
||||
|
||||
---
|
||||
|
||||
> compData = RL.CompressData( string data )
|
||||
|
||||
Compress data (DEFLATE algorithm)
|
||||
|
||||
- Success return Buffer
|
||||
|
||||
---
|
||||
|
||||
> data, dataSize = RL.DecompressData( Buffer compData )
|
||||
|
||||
Decompress data (DEFLATE algorithm).
|
||||
|
||||
- Success return string, int
|
||||
|
||||
---
|
||||
|
||||
> encodedData, outputSize = RL.EncodeDataBase64( string data )
|
||||
|
||||
Encode data to Base64 string
|
||||
|
||||
- Success return string, int
|
||||
|
||||
---
|
||||
|
||||
> decodedData, outputSize = RL.DecodeDataBase64( string data )
|
||||
|
||||
Decode Base64 string data
|
||||
|
||||
- Success return string, int
|
||||
|
||||
---
|
||||
|
||||
## Core - Camera2D
|
||||
|
||||
---
|
||||
@@ -4832,6 +4878,48 @@ Get the world space position for a 2d camera screen space position
|
||||
|
||||
---
|
||||
|
||||
## Core - Buffer
|
||||
|
||||
---
|
||||
|
||||
> buffer = RL.LoadBuffer( data{} buffer, int type )
|
||||
|
||||
Load Buffer. Type should be one of the Buffer types
|
||||
|
||||
- Success return Buffer
|
||||
|
||||
---
|
||||
|
||||
> RL.UnloadBuffer( Buffer buffer )
|
||||
|
||||
Unload buffer data
|
||||
|
||||
---
|
||||
|
||||
> data = RL.GetBufferData( Buffer buffer )
|
||||
|
||||
Get buffer data as table in the format is was stored
|
||||
|
||||
- Success return data{}
|
||||
|
||||
---
|
||||
|
||||
> type = RL.GetBufferType( Buffer buffer )
|
||||
|
||||
Get buffer type
|
||||
|
||||
- Success return int
|
||||
|
||||
---
|
||||
|
||||
> size = RL.GetBufferSize( Buffer buffer )
|
||||
|
||||
Get buffer size
|
||||
|
||||
- Success return int
|
||||
|
||||
---
|
||||
|
||||
## Shapes - Drawing
|
||||
|
||||
---
|
||||
|
||||
@@ -10,10 +10,9 @@ option( SHARED "Build using dynamic libraries." off )
|
||||
option( LUAJIT "Use LuaJIT." off )
|
||||
option( GC_UNLOAD "Lua garbage collector unloads objects. If off, object unloading should be handled manually." on )
|
||||
|
||||
if( NOT CMAKE_BUILD_TYPE )
|
||||
SET( CMAKE_BUILD_TYPE Release CACHE STRING
|
||||
"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
|
||||
FORCE )
|
||||
if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
|
||||
set( CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE )
|
||||
set_property( CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo" )
|
||||
endif()
|
||||
|
||||
if( GC_UNLOAD )
|
||||
@@ -38,7 +37,7 @@ else() # Desktop
|
||||
if( SHARED )
|
||||
message( Shared )
|
||||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSHARED" )
|
||||
find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
|
||||
# find_package( raylib 4.5 REQUIRED ) # Requires at least version 4.5
|
||||
target_link_libraries( ${PROJECT_NAME} raylib )
|
||||
|
||||
if( LUAJIT )
|
||||
@@ -54,7 +53,8 @@ else() # Desktop
|
||||
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DLUAJIT" )
|
||||
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/libluajit.a )
|
||||
else()
|
||||
target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
|
||||
# target_link_libraries( ${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/lib/liblua.a )
|
||||
target_link_libraries( ${PROJECT_NAME} lua )
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
135
ReiLua_API.lua
135
ReiLua_API.lua
@@ -1164,14 +1164,22 @@ RL.GLFW_REPEAT=2
|
||||
|
||||
-- Globals - CBuffer
|
||||
|
||||
---C type char
|
||||
---C type unsigned char
|
||||
RL.BUFFER_UNSIGNED_CHAR=0
|
||||
---C type short
|
||||
---C type unsigned short
|
||||
RL.BUFFER_UNSIGNED_SHORT=1
|
||||
---C type int
|
||||
---C type unsigned int
|
||||
RL.BUFFER_UNSIGNED_INT=2
|
||||
---C type char
|
||||
RL.BUFFER_CHAR=3
|
||||
---C type short
|
||||
RL.BUFFER_SHORT=4
|
||||
---C type int
|
||||
RL.BUFFER_INT=5
|
||||
---C type float
|
||||
RL.BUFFER_FLOAT=3
|
||||
RL.BUFFER_FLOAT=6
|
||||
---C type double
|
||||
RL.BUFFER_DOUBLE=7
|
||||
|
||||
-- Globals - Window
|
||||
|
||||
@@ -1312,7 +1320,7 @@ function RL.IsWindowResized() end
|
||||
function RL.SetWindowIcon( image ) end
|
||||
|
||||
---Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
---@param images any
|
||||
---@param images table
|
||||
---@return any RL.SetWindowIcons
|
||||
function RL.SetWindowIcons( images ) end
|
||||
|
||||
@@ -1428,18 +1436,6 @@ function RL.GetLogLevelInvalid() end
|
||||
---@return any RL.OpenURL
|
||||
function RL.OpenURL( url ) end
|
||||
|
||||
---Load Buffer. Type should be one of the Buffer types
|
||||
---- Success return Buffer
|
||||
---@param buffer any
|
||||
---@param type integer
|
||||
---@return any buffer
|
||||
function RL.LoadBuffer( buffer, type ) end
|
||||
|
||||
---Unload buffer data
|
||||
---@param buffer any
|
||||
---@return any RL.UnloadBuffer
|
||||
function RL.UnloadBuffer( buffer ) end
|
||||
|
||||
---Check if Lua garbage collection is set to unload object data
|
||||
---- Success return bool
|
||||
---@return any enabled
|
||||
@@ -1587,7 +1583,7 @@ function RL.SetShaderValueTexture( shader, locIndex, texture ) end
|
||||
---NOTE: Even one value should be in table
|
||||
---@param shader any
|
||||
---@param locIndex integer
|
||||
---@param values any
|
||||
---@param values table
|
||||
---@param uniformType integer
|
||||
---@return any RL.SetShaderValue
|
||||
function RL.SetShaderValue( shader, locIndex, values, uniformType ) end
|
||||
@@ -1596,7 +1592,7 @@ function RL.SetShaderValue( shader, locIndex, values, uniformType ) end
|
||||
---NOTE: Even one value should be in table
|
||||
---@param shader any
|
||||
---@param locIndex integer
|
||||
---@param values any
|
||||
---@param values table
|
||||
---@param uniformType integer
|
||||
---@param count integer
|
||||
---@return any RL.SetShaderValueV
|
||||
@@ -1951,6 +1947,35 @@ function RL.LoadDroppedFiles() end
|
||||
---@return any time
|
||||
function RL.GetFileModTime( fileName ) end
|
||||
|
||||
-- Core - Compression/Encoding functionality
|
||||
|
||||
---Compress data (DEFLATE algorithm)
|
||||
---- Success return Buffer
|
||||
---@param data string
|
||||
---@return any compData
|
||||
function RL.CompressData( data ) end
|
||||
|
||||
---Decompress data (DEFLATE algorithm).
|
||||
---- Success return string, int
|
||||
---@param compData any
|
||||
---@return any data
|
||||
---@return any dataSize
|
||||
function RL.DecompressData( compData ) end
|
||||
|
||||
---Encode data to Base64 string
|
||||
---- Success return string, int
|
||||
---@param data string
|
||||
---@return any encodedData
|
||||
---@return any outputSize
|
||||
function RL.EncodeDataBase64( data ) end
|
||||
|
||||
---Decode Base64 string data
|
||||
---- Success return string, int
|
||||
---@param data string
|
||||
---@return any decodedData
|
||||
---@return any outputSize
|
||||
function RL.DecodeDataBase64( data ) end
|
||||
|
||||
-- Core - Camera2D
|
||||
|
||||
---Return camera2D set to default configuration
|
||||
@@ -2244,6 +2269,38 @@ function RL.GetWorldToScreen2D( position, camera ) end
|
||||
---@return any position
|
||||
function RL.GetScreenToWorld2D( position, camera ) end
|
||||
|
||||
-- Core - Buffer
|
||||
|
||||
---Load Buffer. Type should be one of the Buffer types
|
||||
---- Success return Buffer
|
||||
---@param buffer table
|
||||
---@param type integer
|
||||
---@return any buffer
|
||||
function RL.LoadBuffer( buffer, type ) end
|
||||
|
||||
---Unload buffer data
|
||||
---@param buffer any
|
||||
---@return any RL.UnloadBuffer
|
||||
function RL.UnloadBuffer( buffer ) end
|
||||
|
||||
---Get buffer data as table in the format is was stored
|
||||
---- Success return data{}
|
||||
---@param buffer any
|
||||
---@return any data
|
||||
function RL.GetBufferData( buffer ) end
|
||||
|
||||
---Get buffer type
|
||||
---- Success return int
|
||||
---@param buffer any
|
||||
---@return any type
|
||||
function RL.GetBufferType( buffer ) end
|
||||
|
||||
---Get buffer size
|
||||
---- Success return int
|
||||
---@param buffer any
|
||||
---@return any size
|
||||
function RL.GetBufferSize( buffer ) end
|
||||
|
||||
-- Shapes - Drawing
|
||||
|
||||
---Set texture and rectangle to be used on shapes drawing
|
||||
@@ -2296,7 +2353,7 @@ function RL.DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color
|
||||
function RL.DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color ) end
|
||||
|
||||
---Draw lines sequence
|
||||
---@param points any
|
||||
---@param points table
|
||||
---@param color table
|
||||
---@return any RL.DrawLineStrip
|
||||
function RL.DrawLineStrip( points, color ) end
|
||||
@@ -2465,13 +2522,13 @@ function RL.DrawTriangle( v1, v2, v3, color ) end
|
||||
function RL.DrawTriangleLines( v1, v2, v3, color ) end
|
||||
|
||||
---Draw a triangle fan defined by points (first vertex is the center)
|
||||
---@param points any
|
||||
---@param points table
|
||||
---@param color table
|
||||
---@return any RL.DrawTriangleFan
|
||||
function RL.DrawTriangleFan( points, color ) end
|
||||
|
||||
---Draw a triangle strip defined by points
|
||||
---@param points any
|
||||
---@param points table
|
||||
---@param color table
|
||||
---@return any RL.DrawTriangleStrip
|
||||
function RL.DrawTriangleStrip( points, color ) end
|
||||
@@ -2557,7 +2614,7 @@ function RL.CheckCollisionPointTriangle( point, p1, p2, p3 ) end
|
||||
---Check if point is within a polygon described by array of vertices
|
||||
---- Success return bool
|
||||
---@param point table
|
||||
---@param points any
|
||||
---@param points table
|
||||
---@return any collision
|
||||
function RL.CheckCollisionPointPoly( point, points ) end
|
||||
|
||||
@@ -3007,7 +3064,7 @@ function RL.LoadTextureCubemap( image, layout ) end
|
||||
|
||||
---Load Texture from data
|
||||
---- Success return Texture
|
||||
---@param textureData any
|
||||
---@param textureData table
|
||||
---@return any texture
|
||||
function RL.LoadTextureFromData( textureData ) end
|
||||
|
||||
@@ -3019,7 +3076,7 @@ function RL.LoadRenderTexture( size ) end
|
||||
|
||||
---Load RenderTexture from data (framebuffer)
|
||||
---- Success return RenderTexture
|
||||
---@param renderTextureData any
|
||||
---@param renderTextureData table
|
||||
---@return any renderTexture
|
||||
function RL.LoadRenderTextureFromData( renderTextureData ) end
|
||||
|
||||
@@ -3048,7 +3105,7 @@ function RL.UnloadRenderTexture( target ) end
|
||||
---Update GPU texture with new data
|
||||
---NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
|
||||
---@param texture any
|
||||
---@param pixels any
|
||||
---@param pixels table
|
||||
---@return any RL.UpdateTexture
|
||||
function RL.UpdateTexture( texture, pixels ) end
|
||||
|
||||
@@ -3056,7 +3113,7 @@ function RL.UpdateTexture( texture, pixels ) end
|
||||
---Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
|
||||
---@param texture any
|
||||
---@param rec table
|
||||
---@param pixels any
|
||||
---@param pixels table
|
||||
---@return any RL.UpdateTextureRec
|
||||
function RL.UpdateTextureRec( texture, rec, pixels ) end
|
||||
|
||||
@@ -3285,7 +3342,7 @@ function RL.LoadFont( fileName ) end
|
||||
---- Success return Font
|
||||
---@param fileName string
|
||||
---@param fontSize integer
|
||||
---@param fontChars any
|
||||
---@param fontChars table
|
||||
---@return any font
|
||||
function RL.LoadFontEx( fileName, fontSize, fontChars ) end
|
||||
|
||||
@@ -3356,7 +3413,7 @@ function RL.DrawTextCodepoint( font, codepoint, position, fontSize, tint ) end
|
||||
|
||||
---Draw multiple character (codepoint)
|
||||
---@param font any
|
||||
---@param codepoints any
|
||||
---@param codepoints table
|
||||
---@param position table
|
||||
---@param fontSize number
|
||||
---@param spacing number
|
||||
@@ -3587,9 +3644,9 @@ function RL.DrawPlane( centerPos, size, color ) end
|
||||
|
||||
---Draw 3D textured quad. (Texture coordinates opengl style 0.0 - 1.0).
|
||||
---@param texture any
|
||||
---@param vertices any
|
||||
---@param texCoords any
|
||||
---@param colors any
|
||||
---@param vertices table
|
||||
---@param texCoords table
|
||||
---@param colors table
|
||||
---@return any RL.DrawQuad3DTexture
|
||||
function RL.DrawQuad3DTexture( texture, vertices, texCoords, colors ) end
|
||||
|
||||
@@ -3680,7 +3737,7 @@ function RL.GenMeshHeightmap( heightmap, size ) end
|
||||
|
||||
---Generate custom mesh from vertex attribute data and uploads it into a VAO (if supported) and VBO
|
||||
---- Success return Mesh
|
||||
---@param meshData any
|
||||
---@param meshData table
|
||||
---@param dynamic boolean
|
||||
---@return any mesh
|
||||
function RL.GenMeshCustom( meshData, dynamic ) end
|
||||
@@ -3688,7 +3745,7 @@ function RL.GenMeshCustom( meshData, dynamic ) end
|
||||
---Update mesh vertex data in GPU.
|
||||
---Note! Mainly intented to be used with custom meshes.
|
||||
---@param mesh any
|
||||
---@param meshData any
|
||||
---@param meshData table
|
||||
---@return any RL.UpdateMesh
|
||||
function RL.UpdateMesh( mesh, meshData ) end
|
||||
|
||||
@@ -3707,7 +3764,7 @@ function RL.DrawMesh( mesh, material, transform ) end
|
||||
---Draw multiple mesh instances with material and different transforms
|
||||
---@param mesh any
|
||||
---@param material any
|
||||
---@param transforms any
|
||||
---@param transforms table
|
||||
---@param instances integer
|
||||
---@return any RL.DrawMeshInstanced
|
||||
function RL.DrawMeshInstanced( mesh, material, transforms, instances ) end
|
||||
@@ -3753,7 +3810,7 @@ function RL.LoadMaterialDefault() end
|
||||
|
||||
---Load material from table. See material table definition
|
||||
---- Success return Material
|
||||
---@param materialData any
|
||||
---@param materialData table
|
||||
---@return any material
|
||||
function RL.CreateMaterial( materialData ) end
|
||||
|
||||
@@ -3797,7 +3854,7 @@ function RL.SetMaterialShader( material, shader ) end
|
||||
|
||||
---Set material generic parameters (if required)
|
||||
---@param material any
|
||||
---@param params any
|
||||
---@param params table
|
||||
---@return any RL.SetMaterialParams
|
||||
function RL.SetMaterialParams( material, params ) end
|
||||
|
||||
@@ -6010,7 +6067,7 @@ function RL.rlSetVertexAttributeDivisor( index, divisor ) end
|
||||
|
||||
---Set vertex attribute default value
|
||||
---@param locIndex integer
|
||||
---@param value any
|
||||
---@param value table
|
||||
---@param attribType integer
|
||||
---@return any RL.rlSetVertexAttributeDefault
|
||||
function RL.rlSetVertexAttributeDefault( locIndex, value, attribType ) end
|
||||
@@ -6157,7 +6214,7 @@ function RL.rlSetUniformSampler( locIndex, textureId ) end
|
||||
|
||||
---Set shader currently active (id and locations)
|
||||
---@param id integer
|
||||
---@param locs any
|
||||
---@param locs table
|
||||
---@return any RL.rlSetShader
|
||||
function RL.rlSetShader( id, locs ) end
|
||||
|
||||
|
||||
@@ -35,7 +35,10 @@ DETAILED CHANGES:
|
||||
- ADDED: SetWindowIcons, SetWindowOpacity and GetWindowHandle.
|
||||
- CHANGED: Merged uluaGet*Index functions to uluaGet* functions.
|
||||
- FIXED: LoadFontEx.
|
||||
- ADDED: DrawTextBoxed and DrawTextBoxedSelectable From raylib [text] example - Rectangle bounds
|
||||
- ADDED: DrawTextBoxed and DrawTextBoxedSelectable From raylib [text] example - Rectangle bounds.
|
||||
- ADDED: CompressData, DecompressData, EncodeDataBase64 and DecodeDataBase64.
|
||||
- ADDED: GetBufferType and GetBufferSize.
|
||||
- ADDED: Compress data example.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
Release: ReiLua version 0.5.0 Using Raylib 4.5
|
||||
|
||||
4
devnotes
4
devnotes
@@ -7,9 +7,8 @@ Backlog {
|
||||
* Some of the Text strings management functions could be easier to use than the Lua ones.
|
||||
* Audio
|
||||
* AudioStream.
|
||||
* Core.
|
||||
* Compression/Encoding functionality.
|
||||
* Models
|
||||
* BoneInfo.
|
||||
* LoadMaterials (Load materials from model file).
|
||||
* LoadMaterialsFromModel (Could then for example edit and set back to model).
|
||||
* rlgl
|
||||
@@ -27,7 +26,6 @@ Bugs {
|
||||
}
|
||||
|
||||
Needs Testing {
|
||||
* UpdateMesh
|
||||
* rlSetUniform
|
||||
* rlSetShader
|
||||
}
|
||||
|
||||
@@ -29,6 +29,8 @@ local function getParamType( param )
|
||||
elseif param == "int" then return "integer"
|
||||
elseif param == "string" then return "string"
|
||||
elseif param == "bool" then return "boolean"
|
||||
elseif param == "bool" then return "boolean"
|
||||
elseif param:sub( #param - 1, #param ) == "{}" then return "table"
|
||||
else
|
||||
return "any"
|
||||
end
|
||||
|
||||
43
examples/compress_data/main.lua
Normal file
43
examples/compress_data/main.lua
Normal file
@@ -0,0 +1,43 @@
|
||||
local textColor = RL.BLACK
|
||||
local text = "Put data here"
|
||||
local deCompressedText = ""
|
||||
local editMode = false
|
||||
|
||||
function RL.init()
|
||||
RL.SetWindowTitle( "Buffer" )
|
||||
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
|
||||
end
|
||||
|
||||
local function compressDecompressData()
|
||||
local strT = {}
|
||||
|
||||
for i = 1, #text do
|
||||
table.insert( strT, string.byte( text:sub( i, i ) ) )
|
||||
end
|
||||
|
||||
local strBuffer = RL.LoadBuffer( strT, RL.BUFFER_UNSIGNED_CHAR )
|
||||
local compBuffer = RL.CompressData( strBuffer )
|
||||
local deCompBuffer = RL.DecompressData( compBuffer )
|
||||
|
||||
deCompressedText = ""
|
||||
|
||||
for _, c in ipairs( RL.GetBufferData( deCompBuffer ) ) do
|
||||
deCompressedText = deCompressedText..string.char( c )
|
||||
end
|
||||
end
|
||||
|
||||
function RL.draw()
|
||||
RL.ClearBackground( RL.RAYWHITE )
|
||||
RL.DrawText( "Decompressed text: "..deCompressedText, { 20, 200 }, 20, textColor )
|
||||
|
||||
if RL.GuiButton( { 20, 20, 168, 32 }, "Compress/Decompress Data" ) then
|
||||
compressDecompressData()
|
||||
end
|
||||
|
||||
local pressed = false
|
||||
pressed, text = RL.GuiTextBox( { 220, 20, 400, 32 }, text, 64, editMode )
|
||||
|
||||
if pressed then
|
||||
editMode = not editMode
|
||||
end
|
||||
end
|
||||
@@ -9,13 +9,12 @@ local TILE_SIZE = 32
|
||||
|
||||
local monitor = 0
|
||||
local camera = {}
|
||||
local groundRenderTexture = -1
|
||||
local groundTexture = -1
|
||||
local tilesetTex = -1
|
||||
local heigthImage = -1
|
||||
local mesh = -1
|
||||
local material = -1
|
||||
local lightmap = -1
|
||||
local groundRenderTexture = nil
|
||||
local groundTexture = nil
|
||||
local tilesetTex = nil
|
||||
local heigthImage = nil
|
||||
local mesh = nil
|
||||
local material = nil
|
||||
|
||||
local grassRec = { 6 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
|
||||
local dirtRec = { 4 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
|
||||
@@ -77,8 +76,6 @@ function RL.init()
|
||||
RL.EndTextureMode()
|
||||
|
||||
material = RL.LoadMaterialDefault()
|
||||
-- RL.GenTextureMipmaps( groundTexture )
|
||||
-- RL.SetTextureFilter( groundTexture, RL.TEXTURE_FILTER_TRILINEAR )
|
||||
RL.SetMaterialTexture( material, RL.MATERIAL_MAP_ALBEDO, groundTexture )
|
||||
|
||||
matrix = RL.MatrixMultiply( RL.MatrixIdentity(), RL.MatrixTranslate( { -4, 0, -4 } ) )
|
||||
@@ -101,6 +98,5 @@ function RL.draw()
|
||||
|
||||
camera:beginMode3D()
|
||||
RL.DrawMesh( mesh, material, matrix )
|
||||
-- camera:draw()
|
||||
camera:endMode3D()
|
||||
end
|
||||
|
||||
@@ -822,6 +822,14 @@ function Container:delete()
|
||||
Gui.delete( self )
|
||||
end
|
||||
|
||||
function Container:clear()
|
||||
for _, cell in ipairs( self.cells ) do
|
||||
cell:delete()
|
||||
end
|
||||
|
||||
self.cells = {}
|
||||
end
|
||||
|
||||
function Container:set2Top()
|
||||
Gui.set2Top( self )
|
||||
|
||||
|
||||
@@ -146,6 +146,13 @@ function utillib.printt( t )
|
||||
print( "}" )
|
||||
end
|
||||
|
||||
function utillib.colorLerp( a, b, f )
|
||||
return {
|
||||
utillib.round( utillib.lerp( a[1], b[1], f ) ),
|
||||
utillib.round( utillib.lerp( a[2], b[2], f ) ),
|
||||
utillib.round( utillib.lerp( a[3], b[3], f ) ) }
|
||||
end
|
||||
|
||||
-- Move secuence of elements inside table.
|
||||
function utillib.tableMove( t, src, len, dest )
|
||||
local copy = table.move( t, src, src + len - 1, 1, {} )
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "lua_core.h"
|
||||
|
||||
void unloadBuffer( Buffer *buffer );
|
||||
/* Window. */
|
||||
int lcoreIsWindowReady( lua_State *L );
|
||||
int lcoreIsWindowFullscreen( lua_State *L );
|
||||
@@ -46,8 +49,6 @@ int lcoreSetTraceLogLevel( lua_State *L );
|
||||
int lcoreSetLogLevelInvalid( lua_State *L );
|
||||
int lcoreGetLogLevelInvalid( lua_State *L );
|
||||
int lcoreOpenURL( lua_State *L );
|
||||
int lcoreLoadBuffer( lua_State *L );
|
||||
int lcoreUnloadBuffer( lua_State *L );
|
||||
int lcoreIsGCUnloadEnabled( lua_State *L );
|
||||
/* Cursor. */
|
||||
int lcoreShowCursor( lua_State *L );
|
||||
@@ -98,6 +99,11 @@ int lcoreIsPathFile( lua_State *L );
|
||||
int lcoreIsFileDropped( lua_State *L );
|
||||
int lcoreLoadDroppedFiles( lua_State *L );
|
||||
int lcoreGetFileModTime( lua_State *L );
|
||||
/* Compression/Encoding functionality. */
|
||||
int lcoreCompressData( lua_State *L );
|
||||
int lcoreDecompressData( lua_State *L );
|
||||
int lcoreEncodeDataBase64( lua_State *L );
|
||||
int lcoreDecodeDataBase64( lua_State *L );
|
||||
/* Camera2D. */
|
||||
int lcoreCreateCamera2D( lua_State *L );
|
||||
int lcoreBeginMode2D( lua_State *L );
|
||||
@@ -189,3 +195,9 @@ int lcoreGetWorldToScreen( lua_State *L );
|
||||
int lcoreGetWorldToScreenEx( lua_State *L );
|
||||
int lcoreGetWorldToScreen2D( lua_State *L );
|
||||
int lcoreGetScreenToWorld2D( lua_State *L );
|
||||
/* Buffer. */
|
||||
int lcoreLoadBuffer( lua_State *L );
|
||||
int lcoreUnloadBuffer( lua_State *L );
|
||||
int lcoreGetBufferData( lua_State *L );
|
||||
int lcoreGetBufferType( lua_State *L );
|
||||
int lcoreGetBufferSize( lua_State *L );
|
||||
|
||||
@@ -18,14 +18,17 @@ enum BufferType {
|
||||
BUFFER_UNSIGNED_CHAR,
|
||||
BUFFER_UNSIGNED_SHORT,
|
||||
BUFFER_UNSIGNED_INT,
|
||||
BUFFER_CHAR,
|
||||
BUFFER_SHORT,
|
||||
BUFFER_INT,
|
||||
BUFFER_FLOAT,
|
||||
BUFFER_DOUBLE
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
int type;
|
||||
size_t size;
|
||||
void *data;
|
||||
int x;
|
||||
int y;
|
||||
} Buffer;
|
||||
|
||||
bool luaInit( int argn, const char **argc );
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
/* Internals. */
|
||||
void unloadMaterial( Material *material );
|
||||
/* Deleted from raylib. Need for freeing models. */
|
||||
void UnloadModelKeepMeshes( Model model );
|
||||
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
|
||||
|
||||
435
src/core.c
435
src/core.c
@@ -4,6 +4,12 @@
|
||||
#include "textures.h"
|
||||
#include "lua_core.h"
|
||||
|
||||
void unloadBuffer( Buffer *buffer ) {
|
||||
free( buffer->data );
|
||||
|
||||
TraceLog( LOG_INFO, "BUFFER: Unloaded buffer with %u bytes of data", buffer->size );
|
||||
}
|
||||
|
||||
/*
|
||||
## Core - Window
|
||||
*/
|
||||
@@ -591,89 +597,6 @@ int lcoreOpenURL( lua_State *L ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> buffer = RL.LoadBuffer( data{} buffer, int type )
|
||||
|
||||
Load Buffer. Type should be one of the Buffer types
|
||||
|
||||
- Success return Buffer
|
||||
*/
|
||||
int lcoreLoadBuffer( lua_State *L ) {
|
||||
luaL_checktype( L, 1, LUA_TTABLE );
|
||||
int type = luaL_checkinteger( L, 2 );
|
||||
|
||||
Buffer buffer = { 0 };
|
||||
int len = uluaGetTableLen( L, 1 );
|
||||
|
||||
switch ( type ) {
|
||||
case BUFFER_UNSIGNED_CHAR:
|
||||
buffer.size = len * sizeof( unsigned char );
|
||||
break;
|
||||
case BUFFER_UNSIGNED_SHORT:
|
||||
buffer.size = len * sizeof( unsigned short );
|
||||
break;
|
||||
case BUFFER_UNSIGNED_INT:
|
||||
buffer.size = len * sizeof( unsigned int );
|
||||
break;
|
||||
case BUFFER_FLOAT:
|
||||
buffer.size = len * sizeof( float );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
buffer.data = malloc( buffer.size );
|
||||
|
||||
int t = 1;
|
||||
int i = 0;
|
||||
unsigned char *up = buffer.data;
|
||||
unsigned short *sp = buffer.data;
|
||||
unsigned int *ip = buffer.data;
|
||||
float *fp = buffer.data;
|
||||
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
switch ( type ) {
|
||||
case BUFFER_UNSIGNED_CHAR:
|
||||
*up = (unsigned char)lua_tointeger( L, -1 );
|
||||
up++;
|
||||
break;
|
||||
case BUFFER_UNSIGNED_SHORT:
|
||||
*sp = (unsigned short)lua_tointeger( L, -1 );
|
||||
up++;
|
||||
break;
|
||||
case BUFFER_UNSIGNED_INT:
|
||||
*ip = (unsigned int)lua_tointeger( L, -1 );
|
||||
up++;
|
||||
break;
|
||||
case BUFFER_FLOAT:
|
||||
*fp = (float)lua_tonumber( L, -1 );
|
||||
fp++;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
i++;
|
||||
}
|
||||
uluaPushBuffer( L, buffer );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.UnloadBuffer( Buffer buffer )
|
||||
|
||||
Unload buffer data
|
||||
*/
|
||||
int lcoreUnloadBuffer( lua_State *L ) {
|
||||
Buffer *buffer = uluaGetBuffer( L, 1 );
|
||||
|
||||
free( buffer->data );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> enabled = RL.IsGCUnloadEnabled()
|
||||
|
||||
@@ -2007,6 +1930,99 @@ int lcoreGetFileModTime( lua_State *L ) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Core - Compression/Encoding functionality
|
||||
*/
|
||||
|
||||
/*
|
||||
> compData = RL.CompressData( string data )
|
||||
|
||||
Compress data (DEFLATE algorithm)
|
||||
|
||||
- Success return Buffer
|
||||
*/
|
||||
int lcoreCompressData( lua_State *L ) {
|
||||
Buffer *inBuffer = uluaGetBuffer( L, 1 );
|
||||
Buffer outBuffer = {
|
||||
.size = 0,
|
||||
.type = inBuffer->type
|
||||
};
|
||||
unsigned char *compData = CompressData( inBuffer->data, inBuffer->size, (int*)&outBuffer.size );
|
||||
|
||||
outBuffer.data = malloc( outBuffer.size );
|
||||
memcpy( outBuffer.data, compData, outBuffer.size );
|
||||
uluaPushBuffer( L, outBuffer );
|
||||
|
||||
free( compData );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> data, dataSize = RL.DecompressData( Buffer compData )
|
||||
|
||||
Decompress data (DEFLATE algorithm).
|
||||
|
||||
- Success return string, int
|
||||
*/
|
||||
int lcoreDecompressData( lua_State *L ) {
|
||||
Buffer *inBuffer = uluaGetBuffer( L, 1 );
|
||||
Buffer outBuffer = {
|
||||
.size = 0,
|
||||
.type = inBuffer->type
|
||||
};
|
||||
unsigned char *data = DecompressData( inBuffer->data, inBuffer->size, (int*)&outBuffer.size );
|
||||
|
||||
outBuffer.data = malloc( outBuffer.size );
|
||||
memcpy( outBuffer.data, data, outBuffer.size );
|
||||
uluaPushBuffer( L, outBuffer );
|
||||
|
||||
free( data );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> encodedData, outputSize = RL.EncodeDataBase64( string data )
|
||||
|
||||
Encode data to Base64 string
|
||||
|
||||
- Success return string, int
|
||||
*/
|
||||
int lcoreEncodeDataBase64( lua_State *L ) {
|
||||
int dataSize = 0;
|
||||
const char *string = luaL_checklstring( L, 1, (size_t*)&dataSize );
|
||||
|
||||
int outputSize = 0;
|
||||
char *compData = EncodeDataBase64( string, dataSize, &outputSize );
|
||||
|
||||
lua_pushstring( L, compData );
|
||||
lua_pushinteger( L, outputSize );
|
||||
|
||||
free( compData );
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
/*
|
||||
> decodedData, outputSize = RL.DecodeDataBase64( string data )
|
||||
|
||||
Decode Base64 string data
|
||||
|
||||
- Success return string, int
|
||||
*/
|
||||
int lcoreDecodeDataBase64( lua_State *L ) {
|
||||
int outputSize = 0;
|
||||
unsigned char *decodedData = DecodeDataBase64( luaL_checkstring( L, 1 ), &outputSize );
|
||||
|
||||
lua_pushstring( L, decodedData );
|
||||
lua_pushinteger( L, outputSize );
|
||||
|
||||
free( decodedData );
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
/*
|
||||
## Core - Camera2D
|
||||
*/
|
||||
@@ -2696,3 +2712,256 @@ int lcoreGetScreenToWorld2D( lua_State *L ) {
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
## Core - Buffer
|
||||
*/
|
||||
|
||||
/*
|
||||
> buffer = RL.LoadBuffer( data{} buffer, int type )
|
||||
|
||||
Load Buffer. Type should be one of the Buffer types
|
||||
|
||||
- Success return Buffer
|
||||
*/
|
||||
int lcoreLoadBuffer( lua_State *L ) {
|
||||
luaL_checktype( L, 1, LUA_TTABLE );
|
||||
int type = luaL_checkinteger( L, 2 );
|
||||
|
||||
Buffer buffer = {
|
||||
.type = type
|
||||
};
|
||||
int len = uluaGetTableLen( L, 1 );
|
||||
|
||||
switch ( type ) {
|
||||
case BUFFER_UNSIGNED_CHAR:
|
||||
buffer.size = len * sizeof( unsigned char );
|
||||
break;
|
||||
case BUFFER_UNSIGNED_SHORT:
|
||||
buffer.size = len * sizeof( unsigned short );
|
||||
break;
|
||||
case BUFFER_UNSIGNED_INT:
|
||||
buffer.size = len * sizeof( unsigned int );
|
||||
break;
|
||||
case BUFFER_CHAR:
|
||||
buffer.size = len * sizeof( char );
|
||||
break;
|
||||
case BUFFER_SHORT:
|
||||
buffer.size = len * sizeof( short );
|
||||
break;
|
||||
case BUFFER_INT:
|
||||
buffer.size = len * sizeof( int );
|
||||
break;
|
||||
case BUFFER_FLOAT:
|
||||
buffer.size = len * sizeof( float );
|
||||
break;
|
||||
case BUFFER_DOUBLE:
|
||||
buffer.size = len * sizeof( double );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
buffer.data = malloc( buffer.size );
|
||||
|
||||
int t = 1;
|
||||
int i = 0;
|
||||
unsigned char *ucp = buffer.data;
|
||||
unsigned short *usp = buffer.data;
|
||||
unsigned int *uip = buffer.data;
|
||||
char *cp = buffer.data;
|
||||
short *sp = buffer.data;
|
||||
int *ip = buffer.data;
|
||||
float *fp = buffer.data;
|
||||
double *dp = buffer.data;
|
||||
|
||||
lua_pushnil( L );
|
||||
|
||||
while ( lua_next( L, t ) != 0 ) {
|
||||
switch ( type ) {
|
||||
case BUFFER_UNSIGNED_CHAR:
|
||||
*ucp = (unsigned char)lua_tointeger( L, -1 );
|
||||
ucp++;
|
||||
break;
|
||||
case BUFFER_UNSIGNED_SHORT:
|
||||
*usp = (unsigned short)lua_tointeger( L, -1 );
|
||||
usp++;
|
||||
break;
|
||||
case BUFFER_UNSIGNED_INT:
|
||||
*uip = (unsigned int)lua_tointeger( L, -1 );
|
||||
uip++;
|
||||
break;
|
||||
case BUFFER_CHAR:
|
||||
*cp = (char)lua_tointeger( L, -1 );
|
||||
cp++;
|
||||
break;
|
||||
case BUFFER_SHORT:
|
||||
*sp = (short)lua_tointeger( L, -1 );
|
||||
sp++;
|
||||
break;
|
||||
case BUFFER_INT:
|
||||
*ip = (int)lua_tointeger( L, -1 );
|
||||
ip++;
|
||||
break;
|
||||
case BUFFER_FLOAT:
|
||||
*fp = (float)lua_tonumber( L, -1 );
|
||||
fp++;
|
||||
break;
|
||||
case BUFFER_DOUBLE:
|
||||
*dp = (double)lua_tonumber( L, -1 );
|
||||
dp++;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
i++;
|
||||
}
|
||||
uluaPushBuffer( L, buffer );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> RL.UnloadBuffer( Buffer buffer )
|
||||
|
||||
Unload buffer data
|
||||
*/
|
||||
int lcoreUnloadBuffer( lua_State *L ) {
|
||||
Buffer *buffer = uluaGetBuffer( L, 1 );
|
||||
|
||||
unloadBuffer( buffer );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
> data = RL.GetBufferData( Buffer buffer )
|
||||
|
||||
Get buffer data as table in the format is was stored
|
||||
|
||||
- Success return data{}
|
||||
*/
|
||||
int lcoreGetBufferData( lua_State *L ) {
|
||||
Buffer *buffer = uluaGetBuffer( L, 1 );
|
||||
|
||||
if ( buffer->type == BUFFER_UNSIGNED_CHAR ) {
|
||||
unsigned char *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( unsigned char );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushinteger( L, (unsigned char)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_UNSIGNED_SHORT ) {
|
||||
unsigned short *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( unsigned short );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushinteger( L, (unsigned short)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_UNSIGNED_INT ) {
|
||||
unsigned int *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( unsigned int );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushinteger( L, (unsigned int)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_CHAR ) {
|
||||
char *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( char );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushinteger( L, (char)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_SHORT ) {
|
||||
short *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( short );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushinteger( L, (short)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_INT ) {
|
||||
int *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( int );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushinteger( L, (int)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_FLOAT ) {
|
||||
float *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( float );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushnumber( L, (float)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
else if ( buffer->type == BUFFER_DOUBLE ) {
|
||||
double *p = buffer->data;
|
||||
size_t count = buffer->size / sizeof( double );
|
||||
lua_createtable( L, count, 0 );
|
||||
|
||||
for ( int i = 0; i < count; i++ ) {
|
||||
lua_pushnumber( L, (double)*p );
|
||||
lua_rawseti( L, -2, i+1 );
|
||||
p++;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> type = RL.GetBufferType( Buffer buffer )
|
||||
|
||||
Get buffer type
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int lcoreGetBufferType( lua_State *L ) {
|
||||
Buffer *buffer = uluaGetBuffer( L, 1 );
|
||||
|
||||
lua_pushinteger( L, buffer->type );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
> size = RL.GetBufferSize( Buffer buffer )
|
||||
|
||||
Get buffer size
|
||||
|
||||
- Success return int
|
||||
*/
|
||||
int lcoreGetBufferSize( lua_State *L ) {
|
||||
Buffer *buffer = uluaGetBuffer( L, 1 );
|
||||
|
||||
lua_pushinteger( L, buffer->size );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
static int gcBuffer( lua_State *L ) {
|
||||
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
|
||||
|
||||
free( buffer->data );
|
||||
unloadBuffer( buffer );
|
||||
}
|
||||
|
||||
static void defineBuffer() {
|
||||
@@ -219,7 +219,7 @@ static int gcMaterial( lua_State *L ) {
|
||||
Material *material = luaL_checkudata( L, 1, "Material" );
|
||||
|
||||
/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
|
||||
RL_FREE( material->maps );
|
||||
unloadMaterial( material );
|
||||
|
||||
// UnloadMaterial( *material );
|
||||
}
|
||||
@@ -900,10 +900,14 @@ static void defineGlobals() {
|
||||
assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed
|
||||
assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated
|
||||
/* CBuffer Data Types */
|
||||
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type char
|
||||
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type short
|
||||
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type int
|
||||
assignGlobalInt( BUFFER_UNSIGNED_CHAR, "BUFFER_UNSIGNED_CHAR" ); // C type unsigned char
|
||||
assignGlobalInt( BUFFER_UNSIGNED_SHORT, "BUFFER_UNSIGNED_SHORT" ); // C type unsigned short
|
||||
assignGlobalInt( BUFFER_UNSIGNED_INT, "BUFFER_UNSIGNED_INT" ); // C type unsigned int
|
||||
assignGlobalInt( BUFFER_CHAR, "BUFFER_CHAR" ); // C type char
|
||||
assignGlobalInt( BUFFER_SHORT, "BUFFER_SHORT" ); // C type short
|
||||
assignGlobalInt( BUFFER_INT, "BUFFER_INT" ); // C type int
|
||||
assignGlobalInt( BUFFER_FLOAT, "BUFFER_FLOAT" ); // C type float
|
||||
assignGlobalInt( BUFFER_DOUBLE, "BUFFER_DOUBLE" ); // C type double
|
||||
/* Window Events. */
|
||||
assignGlobalInt( EVENT_WINDOW_SIZE, "EVENT_WINDOW_SIZE" ); // GLFW event window size changed
|
||||
assignGlobalInt( EVENT_WINDOW_MAXIMIZE, "EVENT_WINDOW_MAXIMIZE" ); // GLFW event window maximize
|
||||
@@ -1542,8 +1546,6 @@ void luaRegister() {
|
||||
assingGlobalFunction( "SetLogLevelInvalid", lcoreSetLogLevelInvalid );
|
||||
assingGlobalFunction( "GetLogLevelInvalid", lcoreGetLogLevelInvalid );
|
||||
assingGlobalFunction( "OpenURL", lcoreOpenURL );
|
||||
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
|
||||
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
|
||||
assingGlobalFunction( "IsGCUnloadEnabled", lcoreIsGCUnloadEnabled );
|
||||
/* Cursor. */
|
||||
assingGlobalFunction( "ShowCursor", lcoreShowCursor );
|
||||
@@ -1594,6 +1596,11 @@ void luaRegister() {
|
||||
assingGlobalFunction( "IsFileDropped", lcoreIsFileDropped );
|
||||
assingGlobalFunction( "LoadDroppedFiles", lcoreLoadDroppedFiles );
|
||||
assingGlobalFunction( "GetFileModTime", lcoreGetFileModTime );
|
||||
/* Compression/Encoding functionality. */
|
||||
assingGlobalFunction( "CompressData", lcoreCompressData );
|
||||
assingGlobalFunction( "DecompressData", lcoreDecompressData );
|
||||
assingGlobalFunction( "EncodeDataBase64", lcoreEncodeDataBase64 );
|
||||
assingGlobalFunction( "DecodeDataBase64", lcoreDecodeDataBase64 );
|
||||
/* Camera2D. */
|
||||
assingGlobalFunction( "CreateCamera2D", lcoreCreateCamera2D );
|
||||
assingGlobalFunction( "BeginMode2D", lcoreBeginMode2D );
|
||||
@@ -1685,6 +1692,12 @@ void luaRegister() {
|
||||
assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx );
|
||||
assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D );
|
||||
assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D );
|
||||
/* Buffer. */
|
||||
assingGlobalFunction( "LoadBuffer", lcoreLoadBuffer );
|
||||
assingGlobalFunction( "UnloadBuffer", lcoreUnloadBuffer );
|
||||
assingGlobalFunction( "GetBufferData", lcoreGetBufferData );
|
||||
assingGlobalFunction( "GetBufferType", lcoreGetBufferType );
|
||||
assingGlobalFunction( "GetBufferSize", lcoreGetBufferSize );
|
||||
|
||||
/* Shapes. */
|
||||
/* Drawing. */
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
#include "textures.h"
|
||||
#include "core.h"
|
||||
|
||||
void unloadMaterial( Material *material ) {
|
||||
free( material->maps );
|
||||
}
|
||||
|
||||
// Unload model (but not meshes) from memory (RAM and/or VRAM)
|
||||
void UnloadModelKeepMeshes( Model model ) {
|
||||
// Unload materials maps
|
||||
@@ -23,7 +27,7 @@ void UnloadModelKeepMeshes( Model model ) {
|
||||
RL_FREE(model.bones);
|
||||
RL_FREE(model.bindPose);
|
||||
|
||||
TRACELOG(LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM");
|
||||
TraceLog( LOG_INFO, "MODEL: Unloaded model (but not meshes) from RAM and VRAM" );
|
||||
}
|
||||
|
||||
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ) {
|
||||
@@ -1194,7 +1198,7 @@ int lmodelsUnloadMaterial( lua_State *L ) {
|
||||
Material *material = uluaGetMaterial( L, 1 );
|
||||
|
||||
/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
|
||||
RL_FREE( material->maps );
|
||||
unloadMaterial( material );
|
||||
|
||||
// UnloadMaterial( *material );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user