Add flexible module loading and complete file embedding

- Support any folder structure (no hard-coded folders)
 - Embed all file types recursively from any folder
 - Fix require() dot-to-slash conversion for embedded modules
 - Clean build folder for fresh builds every time
 - Generate empty headers for Lua-only projects

 Backward compatible with existing projects.
This commit is contained in:
2025-11-10 01:58:00 +05:30
parent 8c9367f368
commit d9d1a8a51e
9 changed files with 283 additions and 206 deletions

View File

@@ -68,38 +68,50 @@ fi
mkdir -p build
cd build || exit 1
# ALWAYS clean build folder for fresh build
echo "Cleaning build directory for fresh build..."
rm -rf ./* 2>/dev/null
echo "✓ Build directory cleaned"
echo ""
# Clean old embedded files
echo "Cleaning old embedded files..."
rm -f embedded_main.h embedded_assets.h
echo "Ready for fresh build..."
rm -f embedded_main.h embedded_assets.h 2>/dev/null
# Auto-copy from game folder if it exists
echo ""
if [ -d "../game" ]; then
echo "Found game/ folder - auto-copying contents to build..."
echo "Found game/ folder - auto-copying ALL contents to build..."
# Copy all Lua files from game folder EXCEPT ReiLua_API.lua
if ls ../game/*.lua 1> /dev/null 2>&1; then
for lua_file in ../game/*.lua; do
filename=$(basename "$lua_file")
if [ "$filename" != "ReiLua_API.lua" ]; then
cp "$lua_file" .
fi
done
LUA_COUNT=$(ls *.lua 2>/dev/null | wc -l)
echo " ✓ Copied $LUA_COUNT Lua file(s)"
# Copy everything from game folder recursively, excluding:
# - ReiLua_API.lua (LSP only)
# - .luarc.json (LSP config)
# - .DS_Store (macOS)
# - Hidden files starting with . (except .gitkeep if present)
# Use rsync if available for better copying, otherwise use cp
if command -v rsync &> /dev/null; then
rsync -av --exclude='ReiLua_API.lua' --exclude='.luarc.json' --exclude='.DS_Store' --exclude='.*' --include='.gitkeep' ../game/ . 2>/dev/null
else
echo " ⚠ No Lua files found in game/"
# Fallback to find + cp - Copy ALL files and directories
(cd ../game && find . -type f \
! -name 'ReiLua_API.lua' \
! -name '.luarc.json' \
! -name '.DS_Store' \
! -path '*/\.*' -o -name '.gitkeep' \
-exec sh -c 'mkdir -p "../build/$(dirname "{}")" && cp -p "{}" "../build/{}"' \; 2>/dev/null)
fi
# Copy assets folder if it exists
if [ -d "../game/assets" ]; then
rm -rf assets
cp -r ../game/assets .
ASSET_COUNT=$(find assets -type f 2>/dev/null | wc -l)
echo " ✓ Copied assets/ ($ASSET_COUNT files)"
else
echo " No assets folder in game/"
fi
# Count what was copied
LUA_COUNT=$(find . -maxdepth 10 -name "*.lua" -type f 2>/dev/null | wc -l)
ASSET_COUNT=$(find assets -type f 2>/dev/null | wc -l || echo "0")
TOTAL_FILES=$(find . -type f ! -path './CMakeFiles/*' ! -path './.cmake/*' ! -name 'CMake*' ! -name '*.a' ! -name '*.o' 2>/dev/null | wc -l)
echo " ✓ Copied ALL game files and folders:"
echo " - $LUA_COUNT Lua file(s) (including all subdirectories)"
echo " - $ASSET_COUNT Asset file(s) (if assets folder exists)"
echo " - $TOTAL_FILES total file(s)"
echo " - All folder structures preserved (user-created folders included)"
echo ""
fi
@@ -131,34 +143,18 @@ else
ls -1 *.lua
fi
# Check for assets folder
# Check for non-Lua data files (any folder, any file type)
echo ""
echo "Checking for assets..."
if [ ! -d "assets" ]; then
echo ""
echo "WARNING: No assets folder found!"
echo ""
if [ -d "../game" ]; then
echo "No assets found in game/assets/ folder."
echo "Add assets to game/assets/ if you need them embedded."
else
echo "Tip: Create game/assets/ in project root for auto-copy."
echo "Or manually:"
echo " cd build"
echo " mkdir assets"
echo " cp ../your_game/assets/* assets/"
fi
echo ""
read -p "Do you want to continue without assets? (y/N): " -n 1 -r
echo ""
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
exit 1
fi
EMBED_ASSETS="OFF"
else
ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l)
echo "Found $ASSET_FILES asset file(s) in assets folder"
echo "Checking for data files to embed..."
NON_LUA_FILES=$(find . -type f ! -name "*.lua" ! -path "./CMakeFiles/*" ! -path "./.cmake/*" ! -name "CMake*" ! -name "Makefile*" ! -name "*.o" ! -name "*.a" 2>/dev/null | wc -l)
if [ "$NON_LUA_FILES" -gt 0 ]; then
echo "Found $NON_LUA_FILES non-Lua file(s) to embed"
echo " (includes: images, sounds, config, data, and any other files)"
EMBED_ASSETS="ON"
else
echo "No non-Lua files found (only Lua code will be embedded)"
EMBED_ASSETS="OFF"
fi
echo ""
@@ -166,7 +162,7 @@ echo "================================"
echo "Build Configuration"
echo "================================"
echo "Lua Embedding: ON"
echo "Asset Embedding: $EMBED_ASSETS"
echo "Data Embedding: $EMBED_ASSETS"
echo "Build Type: Release"
echo "================================"
echo ""