Add flexible module loading and complete file embedding
- Support any folder structure (no hard-coded folders) - Embed all file types recursively from any folder - Fix require() dot-to-slash conversion for embedded modules - Clean build folder for fresh builds every time - Generate empty headers for Lua-only projects Backward compatible with existing projects.
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24
scripts/create_empty_assets.py
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24
scripts/create_empty_assets.py
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#!/usr/bin/env python3
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"""
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Create an empty embedded_assets.h file for compatibility.
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Usage: python create_empty_assets.py <output.h>
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"""
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import sys
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if __name__ == '__main__':
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if len(sys.argv) < 2:
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print('Usage: python create_empty_assets.py <output.h>')
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sys.exit(1)
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output_file = sys.argv[1]
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with open(output_file, 'w') as f:
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f.write('#ifndef EMBEDDED_ASSETS_H\n')
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f.write('#define EMBEDDED_ASSETS_H\n')
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f.write('/* No assets to embed */\n')
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f.write('typedef struct { const char* name; const unsigned char* data; unsigned int size; } EmbeddedAsset;\n')
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f.write('static const EmbeddedAsset embedded_assets[] = {};\n')
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f.write('static const int embedded_asset_count = 0;\n')
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f.write('#endif\n')
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print(f'Created empty {output_file}')
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