RL_LoadFontEx.

This commit is contained in:
jussi
2023-02-06 23:03:39 +02:00
parent 7e61bffe5f
commit db957a8181
10 changed files with 75 additions and 22 deletions

14
API.md
View File

@@ -3698,6 +3698,15 @@ Load font from file into GPU memory ( VRAM )
---
> font = RL_LoadFontEx( string fileName, int fontSize )
Load font from file with extended parameters. Loading the default character set
- Failure return -1
- Success return int
---
> font = RL_LoadFontFromImage( Image image, Color key, int firstChar )
Load font from Image ( XNA style )
@@ -3926,10 +3935,9 @@ Draw a plane XZ
---
> success = RL_DrawQuad3DTexture( texture, Vector3{} vertices, Vector2{} texCoords, Color color )
> success = RL_DrawQuad3DTexture( texture, Vector3{} vertices, Vector2{} texCoords, Color{} colors )
Draw 3D quad texture using vertices and texture coordinates. Texture coordinates opengl style 0.0 - 1.0.
Note! Could be replaced something like "DrawPlaneTextureRec"
Draw 3D textured quad. ( Texture coordinates opengl style 0.0 - 1.0 ).
- Failure return false
- Success return true