RL_LoadFontEx.
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@@ -9,6 +9,7 @@ local winScale = 4
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local framebuffer = -1
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local TILE_SIZE = 32
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local TILE_VERTEX_COLORS = { WHITE, WHITE, WHITE, WHITE }
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local FLOOR = 1
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local CEILING = 2
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@@ -105,22 +106,22 @@ function draw()
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-- Floor and ceiling.
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for x = 0, 3 do
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for y = 0, 10 do
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RL_DrawQuad3DTexture( texture, getTileVer( x, y, FLOOR ), getTexCoords( 1, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( x, y, CEILING ), getTexCoords( 2, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( x, y, FLOOR ), getTexCoords( 1, 0 ), TILE_VERTEX_COLORS )
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RL_DrawQuad3DTexture( texture, getTileVer( x, y, CEILING ), getTexCoords( 2, 0 ), TILE_VERTEX_COLORS )
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end
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end
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-- Walls.
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RL_DrawQuad3DTexture( texture, getTileVer( 0, 0, WALL_N ), getTexCoords( 0, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( 1, 0, WALL_N ), getTexCoords( 0, 2 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( 2, 0, WALL_N ), getTexCoords( 2, 2 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( 3, 0, WALL_N ), getTexCoords( 0, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( 0, 0, WALL_N ), getTexCoords( 0, 0 ), TILE_VERTEX_COLORS )
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RL_DrawQuad3DTexture( texture, getTileVer( 1, 0, WALL_N ), getTexCoords( 0, 2 ), TILE_VERTEX_COLORS )
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RL_DrawQuad3DTexture( texture, getTileVer( 2, 0, WALL_N ), getTexCoords( 2, 2 ), TILE_VERTEX_COLORS )
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RL_DrawQuad3DTexture( texture, getTileVer( 3, 0, WALL_N ), getTexCoords( 0, 0 ), TILE_VERTEX_COLORS )
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for x = 0, 3 do
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RL_DrawQuad3DTexture( texture, getTileVer( x, 10, WALL_S ), getTexCoords( 0, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( x, 10, WALL_S ), getTexCoords( 0, 0 ), TILE_VERTEX_COLORS )
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end
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for y = 0, 10 do
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RL_DrawQuad3DTexture( texture, getTileVer( 0, y, WALL_W ), getTexCoords( 0, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( 3, y, WALL_E ), getTexCoords( 0, 0 ), WHITE )
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RL_DrawQuad3DTexture( texture, getTileVer( 0, y, WALL_W ), getTexCoords( 0, 0 ), TILE_VERTEX_COLORS )
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RL_DrawQuad3DTexture( texture, getTileVer( 3, y, WALL_E ), getTexCoords( 0, 0 ), TILE_VERTEX_COLORS )
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end
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drawSprites()
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 5.9 KiB |
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