RL_LoadFontEx.
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@@ -1247,7 +1247,7 @@ int lcoreSetShaderValue( lua_State *L ) {
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}
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int uniformType = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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/* Read values. */
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size_t valueCount = uluaGetTableLen( L );
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float floats[ valueCount ];
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