DrawMeshInstanced takes transforms as Buffer.

This commit is contained in:
jussi
2025-08-30 16:41:05 +03:00
parent 15deeccc4b
commit de672a85d2
9 changed files with 50 additions and 56 deletions

8
API.md
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@@ -5726,7 +5726,7 @@ Decode Base64 string data
> code = RL.ComputeCRC32( Buffer data )
Compute CRC32 hash code. Note! Buffer should be type BUFFER_UNSIGNED_CHAR
Compute CRC32 hash code.
- Failure return false
- Success return int
@@ -5735,7 +5735,7 @@ Compute CRC32 hash code. Note! Buffer should be type BUFFER_UNSIGNED_CHAR
> code = RL.ComputeMD5( Buffer data )
Compute MD5 hash code, returns static int[4] (16 bytes). Note! Buffer should be type BUFFER_UNSIGNED_CHAR
Compute MD5 hash code, returns static int[4] (16 bytes).
- Failure return false
- Success return int{4}
@@ -5744,7 +5744,7 @@ Compute MD5 hash code, returns static int[4] (16 bytes). Note! Buffer should be
> code = RL.ComputeSHA1( Buffer data )
Compute SHA1 hash code, returns static int[5] (20 bytes). Note! Buffer should be type BUFFER_UNSIGNED_CHAR
Compute SHA1 hash code, returns static int[5] (20 bytes).
- Failure return false
- Success return int{5}
@@ -8746,7 +8746,7 @@ Draw a 3d mesh with material and transform
---
> RL.DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
> RL.DrawMeshInstanced( Mesh mesh, Material material, Buffer transforms, int instances )
Draw multiple mesh instances with material and different transforms