DrawMeshInstanced takes transforms as Buffer.
This commit is contained in:
8
API.md
8
API.md
@@ -5726,7 +5726,7 @@ Decode Base64 string data
|
||||
|
||||
> code = RL.ComputeCRC32( Buffer data )
|
||||
|
||||
Compute CRC32 hash code. Note! Buffer should be type BUFFER_UNSIGNED_CHAR
|
||||
Compute CRC32 hash code.
|
||||
|
||||
- Failure return false
|
||||
- Success return int
|
||||
@@ -5735,7 +5735,7 @@ Compute CRC32 hash code. Note! Buffer should be type BUFFER_UNSIGNED_CHAR
|
||||
|
||||
> code = RL.ComputeMD5( Buffer data )
|
||||
|
||||
Compute MD5 hash code, returns static int[4] (16 bytes). Note! Buffer should be type BUFFER_UNSIGNED_CHAR
|
||||
Compute MD5 hash code, returns static int[4] (16 bytes).
|
||||
|
||||
- Failure return false
|
||||
- Success return int{4}
|
||||
@@ -5744,7 +5744,7 @@ Compute MD5 hash code, returns static int[4] (16 bytes). Note! Buffer should be
|
||||
|
||||
> code = RL.ComputeSHA1( Buffer data )
|
||||
|
||||
Compute SHA1 hash code, returns static int[5] (20 bytes). Note! Buffer should be type BUFFER_UNSIGNED_CHAR
|
||||
Compute SHA1 hash code, returns static int[5] (20 bytes).
|
||||
|
||||
- Failure return false
|
||||
- Success return int{5}
|
||||
@@ -8746,7 +8746,7 @@ Draw a 3d mesh with material and transform
|
||||
|
||||
---
|
||||
|
||||
> RL.DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
|
||||
> RL.DrawMeshInstanced( Mesh mesh, Material material, Buffer transforms, int instances )
|
||||
|
||||
Draw multiple mesh instances with material and different transforms
|
||||
|
||||
|
||||
Reference in New Issue
Block a user