Draw Mesh Instanced Example.

This commit is contained in:
jussi
2022-12-09 16:02:28 +02:00
parent 973d902a16
commit e1a85f898e
11 changed files with 282 additions and 16 deletions

12
API.md
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@@ -4070,7 +4070,6 @@ Draw a 3d mesh with material and transform
> success = RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
Draw multiple mesh instances with material and different transforms
Note! Untested.
- Failure return false
- Success return true
@@ -4171,6 +4170,15 @@ Set value for a material map type
---
> success = RL_SetMaterialShader( Material material, Shader shader )
Set shader for material
- Failure return false
- Success return true
---
## Models - Model
---
@@ -5363,7 +5371,7 @@ Invert provided matrix
---
> result = MatrixIdentity()
> result = RL_MatrixIdentity()
Get identity matrix