Draw Mesh Instanced Example.
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12
API.md
12
API.md
@@ -4070,7 +4070,6 @@ Draw a 3d mesh with material and transform
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> success = RL_DrawMeshInstanced( Mesh mesh, Material material, Matrix{} transforms, int instances )
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Draw multiple mesh instances with material and different transforms
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Note! Untested.
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- Failure return false
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- Success return true
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@@ -4171,6 +4170,15 @@ Set value for a material map type
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---
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> success = RL_SetMaterialShader( Material material, Shader shader )
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Set shader for material
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- Failure return false
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- Success return true
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---
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## Models - Model
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---
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@@ -5363,7 +5371,7 @@ Invert provided matrix
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---
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> result = MatrixIdentity()
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> result = RL_MatrixIdentity()
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Get identity matrix
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