Light property functions and basic light example.
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90
API.md
90
API.md
@@ -6520,6 +6520,96 @@ Send light properties to shader
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---
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> success = RL.SetLightType( Light light, int type )
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Set light type
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- Failure return false
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- Success return true
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---
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> success = RL.SetLightPosition( Light light, Vector3 position )
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Set light position
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- Failure return false
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- Success return true
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---
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> success = RL.SetLightTarget( Light light, Vector3 target )
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Set light target
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- Failure return false
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- Success return true
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---
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> success = RL.SetLightColor( Light light, Color color )
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Set light color
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- Failure return false
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- Success return true
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---
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> success = RL.SetLightEnabled( Light light, bool enabled )
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Set light enabled
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- Failure return false
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- Success return true
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---
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> type = RL.GetLightType( Light light )
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Get light type
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- Failure return false
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- Success return int
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---
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> position = RL.GetLightPosition( Light light )
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Get light position
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- Failure return false
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- Success return Vector3
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---
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> target = RL.GetLightTarget( Light light )
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Get light target
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- Failure return false
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- Success return Vector3
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---
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> color = RL.GetLightColor( Light light )
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Get light color
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- Failure return false
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- Success return Color
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---
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> enabled = RL.IsLightEnabled( Light light )
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Get light enabled
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- Failure return nil
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- Success return boolean
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---
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## RLGL - General render state
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---
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