Light property functions and basic light example.

This commit is contained in:
jussi
2023-05-30 13:42:43 +03:00
parent 335321e3aa
commit e1cc1e9e27
13 changed files with 674 additions and 5 deletions

View File

@@ -108,3 +108,263 @@ int llightsUpdateLightValues( lua_State *L ) {
return 1;
}
/*
> success = RL.SetLightType( Light light, int type )
Set light type
- Failure return false
- Success return true
*/
int llightsSetLightType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightType( Light light, int type )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
int type = lua_tointeger( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->type = type;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetLightPosition( Light light, Vector3 position )
Set light position
- Failure return false
- Success return true
*/
int llightsSetLightPosition( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightPosition( Light light, Vecto3 position )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Vector3 position = uluaGetVector3Index( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->position = position;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetLightTarget( Light light, Vector3 target )
Set light target
- Failure return false
- Success return true
*/
int llightsSetLightTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightTarget( Light light, Vecto3 target )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Vector3 target = uluaGetVector3Index( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->target = target;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetLightColor( Light light, Color color )
Set light color
- Failure return false
- Success return true
*/
int llightsSetLightColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightColor( Light light, Color color )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
Color color = uluaGetColorIndex( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->color = color;
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.SetLightEnabled( Light light, bool enabled )
Set light enabled
- Failure return false
- Success return true
*/
int llightsSetLightEnabled( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetLightEnabled( Light light, bool enabled )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
bool enabled = lua_toboolean( L, 2 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
state->lights[ lightId ]->enabled = enabled;
lua_pushboolean( L, true );
return 1;
}
/*
> type = RL.GetLightType( Light light )
Get light type
- Failure return false
- Success return int
*/
int llightsGetLightType( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightType( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
lua_pushinteger( L, state->lights[ lightId ]->type );
return 1;
}
/*
> position = RL.GetLightPosition( Light light )
Get light position
- Failure return false
- Success return Vector3
*/
int llightsGetLightPosition( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightPosition( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushVector3( L, state->lights[ lightId ]->position );
return 1;
}
/*
> target = RL.GetLightTarget( Light light )
Get light target
- Failure return false
- Success return Vector3
*/
int llightsGetLightTarget( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightTarget( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushVector3( L, state->lights[ lightId ]->target );
return 1;
}
/*
> color = RL.GetLightColor( Light light )
Get light color
- Failure return false
- Success return Color
*/
int llightsGetLightColor( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetLightColor( Light light )" );
lua_pushboolean( L, false );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
if ( !validLight( lightId ) ) {
lua_pushboolean( L, false );
return 1;
}
uluaPushColor( L, state->lights[ lightId ]->color );
return 1;
}
/*
> enabled = RL.IsLightEnabled( Light light )
Get light enabled
- Failure return nil
- Success return boolean
*/
int llightsIsLightEnabled( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsLightEnabled( Light light )" );
lua_pushnil( L );
return 1;
}
size_t lightId = lua_tointeger( L, 1 );
if ( !validLight( lightId ) ) {
lua_pushnil( L );
return 1;
}
lua_pushboolean( L, state->lights[ lightId ]->enabled );
return 1;
}