RL.load and RL.unload functions for memory leak debugging. SoundAlias garbage collection.
This commit is contained in:
@@ -190,8 +190,7 @@ Unload image from CPU memory (RAM)
|
||||
int ltextureUnloadImage( lua_State* L ) {
|
||||
Image* image = uluaGetImage( L, 1 );
|
||||
|
||||
UnloadImage( *image );
|
||||
memset( image, 0, sizeof( Image ) );
|
||||
uluaUnloadImage( image );
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1462,8 +1461,7 @@ Unload texture from GPU memory (VRAM)
|
||||
int ltextureUnloadTexture( lua_State* L ) {
|
||||
Texture* texture = uluaGetTexture( L, 1 );
|
||||
|
||||
UnloadTexture( *texture );
|
||||
memset( texture, 0, sizeof( Texture ) );
|
||||
uluaUnloadTexture( texture );
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1491,8 +1489,7 @@ Unload render texture from GPU memory (VRAM)
|
||||
int ltextureUnloadRenderTexture( lua_State* L ) {
|
||||
RenderTexture* target = uluaGetRenderTexture( L, 1 );
|
||||
|
||||
UnloadRenderTexture( *target );
|
||||
memset( target, 0, sizeof( RenderTexture ) );
|
||||
uluaUnloadRenderTexture( target );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user