Changed naming of gui functions set2Top and set2Back to setToTop and setToBack.

This commit is contained in:
jussi
2024-06-26 22:28:13 +03:00
parent c96306bcc3
commit e45564ea3f
15 changed files with 94 additions and 77 deletions

View File

@@ -25,10 +25,11 @@ static float measureWord( Font font, char* text, float fontSize, float spacing )
}
static int DrawTextBoxed( Font font, char* text, Rectangle rec, float fontSize,
float spacing, bool wordWrap, Color tint, Vector2* textOffset, bool getMouseChar ) {
float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2* textOffset ) {
const int tabSize = 4; /* How many spaces. */
int lineSpacing = state->lineSpacing;
if ( rec.width <= 0 || rec.height <= ( textOffset->y + lineSpacing ) ) {
if ( rec.width <= 0 || ( rec.height <= limitHeight ? ( textOffset->y + lineSpacing ) : 0 ) ) {
return 0;
}
@@ -73,20 +74,21 @@ float spacing, bool wordWrap, Color tint, Vector2* textOffset, bool getMouseChar
}
}
if ( rec.height < ( textOffset->y + lineSpacing ) ) {
if ( limitHeight && ( rec.height < ( textOffset->y + lineSpacing ) ) ) {
break;
}
if ( codepoint != '\n' && !( textOffset->x == 0 && codepoint == ' ' ) && codepointWidth < rec.width ) {
DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffset->x, rec.y + textOffset->y }, fontSize, tint );
if ( codepoint != '\n' && codepoint != '\t' && !( textOffset->x == 0 && codepoint == ' ' ) && codepointWidth < rec.width ) {
DrawTextCodepoint( font, codepoint, (Vector2){ round( rec.x + textOffset->x ), round( rec.y + textOffset->y ) }, fontSize, tint );
if ( getMouseChar && CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffset->x - 1, rec.y + textOffset->y, codepointWidth, (float)font.baseSize * scaleFactor } ) ) {
if ( CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffset->x - 1, rec.y + textOffset->y, codepointWidth, (float)font.baseSize * scaleFactor } ) ) {
mouseChar = i + 1;
}
textOffset->x += codepointWidth;
}
else if ( codepoint == '\t' ) {
textOffset->x += (float)font.recs[ GetGlyphIndex( font, ' ' ) ].width * tabSize * scaleFactor + spacing;
}
i += codepointByteCount;
}
return mouseChar;
@@ -516,9 +518,11 @@ int ltextDrawTextCodepoints( lua_State* L ) {
}
/*
> RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
> mouseCharId, textOffset = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight )
Draw text using font inside rectangle limits.
- Success return int, Vector2
*/
int ltextDrawTextBoxed( lua_State* L ) {
Font* font = uluaGetFont( L, 1 );
@@ -528,15 +532,17 @@ int ltextDrawTextBoxed( lua_State* L ) {
float spacing = luaL_checknumber( L, 5 );
bool wordWrap = uluaGetBoolean( L, 6 );
Color tint = uluaGetColor( L, 7 );
bool limitHeight = uluaGetBoolean( L, 8 );
Vector2 textOffset = { 0, 0 };
DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, &textOffset, false );
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset ) );
uluaPushVector2( L, textOffset );
return 0;
return 2;
}
/*
> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, Vector2 textOffset )
> mouseCharId, textOffset = RL.DrawTextBoxedEx( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, bool limitHeight, Vector2 textOffset )
Draw text using font inside rectangle limits. Return character id from mouse position (default 0).
textOffset can be used to set start position inside rectangle. Usefull to pass from previous
@@ -552,9 +558,10 @@ int ltextDrawTextBoxedEx( lua_State* L ) {
float spacing = luaL_checknumber( L, 5 );
bool wordWrap = uluaGetBoolean( L, 6 );
Color tint = uluaGetColor( L, 7 );
Vector2 textOffset = uluaGetVector2( L, 8 );
bool limitHeight = uluaGetBoolean( L, 8 );
Vector2 textOffset = uluaGetVector2( L, 9 );
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, &textOffset, true ) );
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tint, limitHeight, &textOffset ) );
uluaPushVector2( L, textOffset );
return 2;