New math functions.
This commit is contained in:
@@ -38,7 +38,8 @@ Vector3.meta = {
|
||||
return len
|
||||
end,
|
||||
__eq = function( v1, v2 )
|
||||
return v1.x == v2.x and v1.y == v2.y and v1.z == v2.z
|
||||
-- return v1.x == v2.x and v1.y == v2.y and v1.z == v2.z
|
||||
return RL_Vector3Equals( v1, v2 ) == 1
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -128,6 +129,10 @@ function Vector3:distance( v2 )
|
||||
return RL_Vector3Distance( self, v2 )
|
||||
end
|
||||
|
||||
function Vector3:distanceSqr( v2 )
|
||||
return RL_Vector3DistanceSqr( self, v2 )
|
||||
end
|
||||
|
||||
function Vector3:angle( v2 )
|
||||
return RL_Vector3Angle( self, v2 )
|
||||
end
|
||||
@@ -153,6 +158,10 @@ function Vector3:rotateByQuaternion( q )
|
||||
return Vector3:new( RL_Vector3RotateByQuaternion( self, q ) )
|
||||
end
|
||||
|
||||
function Vector3:rotateByAxisAngle( axis, angle )
|
||||
return Vector3:new( RL_Vector3RotateByAxisAngle( self, axis, angle ) )
|
||||
end
|
||||
|
||||
function Vector3:lerp( v2, value )
|
||||
return Vector3:new( RL_Vector3Lerp( self, v2, value ) )
|
||||
end
|
||||
@@ -161,4 +170,20 @@ function Vector3:reflect( normal )
|
||||
return Vector3:new( RL_Vector3Reflect( self, normal ) )
|
||||
end
|
||||
|
||||
function Vector3:invert()
|
||||
return Vector3:new( RL_Vector3Invert( self ) )
|
||||
end
|
||||
|
||||
function Vector3:clamp( min, max )
|
||||
return Vector3:new( RL_Vector3Clamp( self, min, max ) )
|
||||
end
|
||||
|
||||
function Vector3:clampValue( min, max )
|
||||
return Vector3:new( RL_Vector3ClampValue( self, min, max ) )
|
||||
end
|
||||
|
||||
function Vector3:equals( v2 )
|
||||
return RL_Vector3Equals( self, v2 )
|
||||
end
|
||||
|
||||
return Vector3
|
||||
|
||||
Reference in New Issue
Block a user