LoadFontEx fix. DrawTextBoxed and DrawTextBoxedSelectable From raylib [text] example - Rectangle bounds.

This commit is contained in:
jussi
2023-11-01 23:36:31 +02:00
parent dfd66512d7
commit e61823b8bb
9 changed files with 246 additions and 26 deletions

22
API.md
View File

@@ -2725,10 +2725,14 @@ ColorPicker right hue bar selector overflow
## Globals - LightType
> LIGHT_DIRECTIONAL = 0
Directional light
---
> LIGHT_POINT = 1
Point light
---
@@ -5618,8 +5622,8 @@ NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 25
> RL.UpdateTextureRec( Texture texture, Rectangle rec, int{} pixels )
Update GPU texture rectangle with new data
NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
Update GPU texture rectangle with new data.
Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
---
@@ -5891,7 +5895,7 @@ Load font from file with extended parameters, use NULL for fontChars to load the
> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
Load font from Image ( XNA style)
Load font from Image (XNA style)
- Success return Font
@@ -5951,6 +5955,18 @@ Draw multiple character (codepoint)
---
> RL.DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
Draw text using font inside rectangle limits. Function from raylib [text] example - Rectangle bounds
---
> RL.DrawTextBoxedSelectable( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint )
Draw text using font inside rectangle limits with support for text selection. Function from raylib [text] example - Rectangle bounds
---
## Text - Font info functions
---