LoadFontEx fix. DrawTextBoxed and DrawTextBoxedSelectable From raylib [text] example - Rectangle bounds.
This commit is contained in:
@@ -774,8 +774,8 @@ static void defineGlobals() {
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assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" ); // ColorPicker right hue bar selector height
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assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" ); // ColorPicker right hue bar selector overflow
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/* LightType */
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assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
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assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
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assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" ); // Directional light
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assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" ); // Point light
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/* RLGL Default internal render batch elements limits */
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assignGlobalInt( RL_DEFAULT_BATCH_BUFFER_ELEMENTS, "RL_DEFAULT_BATCH_BUFFER_ELEMENTS" ); // Default internal render batch elements limits
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assignGlobalInt( RL_DEFAULT_BATCH_BUFFERS, "RL_DEFAULT_BATCH_BUFFERS" ); // Default number of batch buffers (multi-buffering)
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@@ -1945,6 +1945,8 @@ void luaRegister() {
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assingGlobalFunction( "DrawTextPro", ltextDrawTextPro );
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assingGlobalFunction( "DrawTextCodepoint", ltextDrawTextCodepoint );
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assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
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assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
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assingGlobalFunction( "DrawTextBoxedSelectable", ltextDrawTextBoxedSelectable );
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/* Font info functions. */
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assingGlobalFunction( "MeasureText", ltextMeasureText );
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assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
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184
src/text.c
184
src/text.c
@@ -4,6 +4,144 @@
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#include "textures.h"
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#include "lua_core.h"
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// DrawTextBoxed and DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
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// Draw text using font inside rectangle limits with support for text selection
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static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
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{
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int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
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float textOffsetY = 0; // Offset between lines (on line break '\n')
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float textOffsetX = 0.0f; // Offset X to next character to draw
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float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
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// Word/character wrapping mechanism variables
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enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
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int state = wordWrap? MEASURE_STATE : DRAW_STATE;
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int startLine = -1; // Index where to begin drawing (where a line begins)
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int endLine = -1; // Index where to stop drawing (where a line ends)
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int lastk = -1; // Holds last value of the character position
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for (int i = 0, k = 0; i < length; i++, k++)
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
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// but we need to draw all of the bad bytes using the '?' symbol moving one byte
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if (codepoint == 0x3f) codepointByteCount = 1;
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i += (codepointByteCount - 1);
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float glyphWidth = 0;
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if (codepoint != '\n')
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{
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glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
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if (i + 1 < length) glyphWidth = glyphWidth + spacing;
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}
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// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
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// We store this info in startLine and endLine, then we change states, draw the text between those two variables
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// and change states again and again recursively until the end of the text (or until we get outside of the container).
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// When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
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// and begin drawing on the next line before we can get outside the container.
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if (state == MEASURE_STATE)
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{
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// TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
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// Ref: http://jkorpela.fi/chars/spaces.html
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if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
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if ((textOffsetX + glyphWidth) > rec.width)
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{
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endLine = (endLine < 1)? i : endLine;
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if (i == endLine) endLine -= codepointByteCount;
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if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
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state = !state;
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}
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else if ((i + 1) == length)
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{
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endLine = i;
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state = !state;
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}
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else if (codepoint == '\n') state = !state;
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if (state == DRAW_STATE)
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{
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textOffsetX = 0;
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i = startLine;
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glyphWidth = 0;
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// Save character position when we switch states
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int tmp = lastk;
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lastk = k - 1;
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k = tmp;
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}
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}
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else
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{
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if (codepoint == '\n')
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{
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if (!wordWrap)
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{
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textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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textOffsetX = 0;
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}
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}
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else
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{
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if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
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{
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textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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textOffsetX = 0;
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}
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// When text overflows rectangle height limit, just stop drawing
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if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
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// Draw selection background
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bool isGlyphSelected = false;
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if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
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{
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DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
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isGlyphSelected = true;
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}
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// Draw current character glyph
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if ((codepoint != ' ') && (codepoint != '\t'))
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{
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DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
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}
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}
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if (wordWrap && (i == endLine))
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{
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textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
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textOffsetX = 0;
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startLine = endLine;
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endLine = -1;
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glyphWidth = 0;
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selectStart += lastk - k;
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k = lastk;
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state = !state;
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}
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}
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if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
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}
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}
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// Draw text using font inside rectangle limits
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static void DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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{
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DrawTextBoxedSelectable(font, text, rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE);
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}
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/*
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## Text - Loading
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*/
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@@ -54,8 +192,8 @@ int ltextLoadFontEx( lua_State *L ) {
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if ( lua_istable( L, 3 ) ) {
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int glyphCount = uluaGetTableLen( L, 3 );
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int fontChars[ glyphCount ];
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int t = lua_gettop( L );
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int t = 3;
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int i = 0;
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lua_pushnil( L );
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@@ -82,7 +220,7 @@ int ltextLoadFontEx( lua_State *L ) {
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/*
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> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
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Load font from Image ( XNA style)
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Load font from Image (XNA style)
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- Success return Font
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*/
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@@ -239,6 +377,46 @@ int ltextDrawTextCodepoints( lua_State *L ) {
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return 0;
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}
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/*
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> RL.DrawTextBoxed(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
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Draw text using font inside rectangle limits. Function from raylib [text] example - Rectangle bounds
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*/
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int ltextDrawTextBoxed( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Rectangle rec = uluaGetRectangle( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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bool wordWrap = uluaGetBoolean( L, 6 );
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Color tint = uluaGetColor( L, 7 );
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DrawTextBoxedSelectable( *font, luaL_checkstring( L, 2 ), rec, fontSize, spacing, wordWrap, tint, 0, 0, WHITE, WHITE );
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return 0;
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}
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/*
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> RL.DrawTextBoxedSelectable( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint )
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Draw text using font inside rectangle limits with support for text selection. Function from raylib [text] example - Rectangle bounds
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*/
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int ltextDrawTextBoxedSelectable( lua_State *L ) {
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Font *font = uluaGetFont( L, 1 );
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Rectangle rec = uluaGetRectangle( L, 3 );
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float fontSize = luaL_checknumber( L, 4 );
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float spacing = luaL_checknumber( L, 5 );
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bool wordWrap = uluaGetBoolean( L, 6 );
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Color tint = uluaGetColor( L, 7 );
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int selectStart = luaL_checkinteger( L, 8 );
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int selectLength = luaL_checkinteger( L, 9 );
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Color selectTint = uluaGetColor( L, 10 );
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Color selectBackTint = uluaGetColor( L, 11 );
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DrawTextBoxedSelectable( *font, luaL_checkstring( L, 2 ), rec, fontSize, spacing, wordWrap, tint, selectStart, selectLength, selectTint, selectBackTint );
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return 0;
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}
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/*
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## Text - Font info functions
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*/
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@@ -1123,14 +1123,14 @@ int ltexturesUpdateTexture( lua_State *L ) {
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unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
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int t = lua_gettop( L );
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int i = 0;
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unsigned int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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size_t colLen = uluaGetTableLen( L, lua_gettop( L ) );
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int t2 = lua_gettop( L );
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int j = 0;
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unsigned int j = 0;
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lua_pushnil( L );
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while ( lua_next( L, t2 ) != 0 ) {
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@@ -1151,8 +1151,8 @@ int ltexturesUpdateTexture( lua_State *L ) {
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/*
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> RL.UpdateTextureRec( Texture texture, Rectangle rec, int{} pixels )
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Update GPU texture rectangle with new data
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NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
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Update GPU texture rectangle with new data.
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Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
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*/
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int ltexturesUpdateTextureRec( lua_State *L ) {
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Texture *texture = uluaGetTexture( L, 1 );
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@@ -1162,14 +1162,14 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
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unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
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int t = lua_gettop( L );
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int i = 0;
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unsigned int i = 0;
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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size_t colLen = uluaGetTableLen( L, lua_gettop( L ) );
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int t2 = lua_gettop( L );
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int j = 0;
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unsigned int j = 0;
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lua_pushnil( L );
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while ( lua_next( L, t2 ) != 0 ) {
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