Indentation fix.
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@@ -817,7 +817,7 @@ int ltexturesLoadImageColors( lua_State* L ) {
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for ( int i = 0; i < colorCount; ++i ) {
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uluaPushColor( L, colors[i] );
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lua_rawseti( L, -2, i + 1 );
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lua_rawseti( L, -2, i + 1 );
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}
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UnloadImageColors( colors );
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@@ -842,7 +842,7 @@ int ltexturesLoadImagePalette( lua_State* L ) {
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for ( int i = 0; i < colorCount; ++i ) {
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uluaPushColor( L, colors[i] );
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lua_rawseti( L, -2, i + 1 );
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lua_rawseti( L, -2, i + 1 );
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}
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UnloadImagePalette( colors );
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@@ -1251,9 +1251,9 @@ int ltexturesLoadRenderTextureFromData( lua_State* L ) {
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RenderTexture renTexture = { 0 };
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int t = 1;
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lua_pushnil( L );
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lua_pushnil( L );
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while ( lua_next( L, t ) != 0 ) {
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while ( lua_next( L, t ) != 0 ) {
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if ( strcmp( "id", (char*)lua_tostring( L, -2 ) ) == 0 ) {
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renTexture.id = (unsigned int)luaL_checkinteger( L, -1 );
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}
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@@ -1265,8 +1265,8 @@ int ltexturesLoadRenderTextureFromData( lua_State* L ) {
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Texture* depth = uluaGetTexture( L, -1 );
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renTexture.depth = *depth;
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}
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lua_pop( L, 1 );
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}
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lua_pop( L, 1 );
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}
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uluaPushRenderTexture( L, renTexture );
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return 1;
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