Indentation fix.

This commit is contained in:
jussi
2024-05-10 11:13:32 +03:00
parent b3980ae2a5
commit e84be85254
8 changed files with 300 additions and 300 deletions

View File

@@ -3204,9 +3204,9 @@ int lcoreCamera3DYaw( lua_State* L ) {
> RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp ) > RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp )
Rotates the camera around it's right vector, pitch is "looking up and down" Rotates the camera around it's right vector, pitch is "looking up and down"
- lockView prevents camera overrotation (aka "somersaults") - lockView prevents camera overrotation (aka "somersaults")
- rotateAroundTarget defines if rotation is around target or around it's position - rotateAroundTarget defines if rotation is around target or around it's position
- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
NOTE: angle must be provided in radians NOTE: angle must be provided in radians
*/ */
int lcoreCamera3DPitch( lua_State* L ) { int lcoreCamera3DPitch( lua_State* L ) {