Indentation fix.
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@@ -3204,9 +3204,9 @@ int lcoreCamera3DYaw( lua_State* L ) {
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> RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp )
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> RL.Camera3DPitch( camera3D camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp )
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Rotates the camera around it's right vector, pitch is "looking up and down"
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Rotates the camera around it's right vector, pitch is "looking up and down"
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- lockView prevents camera overrotation (aka "somersaults")
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- lockView prevents camera overrotation (aka "somersaults")
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- rotateAroundTarget defines if rotation is around target or around it's position
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- rotateAroundTarget defines if rotation is around target or around it's position
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- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
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- rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
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NOTE: angle must be provided in radians
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NOTE: angle must be provided in radians
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*/
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*/
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int lcoreCamera3DPitch( lua_State* L ) {
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int lcoreCamera3DPitch( lua_State* L ) {
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