More Model management functions, BoneInfo and Transform.

This commit is contained in:
jussi
2023-12-07 22:38:13 +02:00
parent 6ecbbcc282
commit eb7873be2b
9 changed files with 590 additions and 30 deletions

View File

@@ -33,10 +33,20 @@ int lmodelsLoadModelFromMesh( lua_State *L );
int lmodelsIsModelReady( lua_State *L );
int lmodelsUnloadModel( lua_State *L );
int lmodelsGetModelBoundingBox( lua_State *L );
int lmodelsSetModelTransform( lua_State *L );
int lmodelsSetModelMesh( lua_State *L );
int lmodelsSetModelMaterial( lua_State *L );
int lmodelsSetModelMeshMaterial( lua_State *L );
int lmodelsSetModelTransform( lua_State *L );
int lmodelsSetModelBone( lua_State *L );
int lmodelsSetModelBindPose( lua_State *L );
int lmodelsGetModelTransform( lua_State *L );
int lmodelsGetModelMeshCount( lua_State *L );
int lmodelsGetModelMaterialCount( lua_State *L );
int lmodelsGetModelMesh( lua_State *L );
int lmodelsGetModelMaterial( lua_State *L );
int lmodelsGetModelBoneCount( lua_State *L );
int lmodelsGetModelBone( lua_State *L );
int lmodelsGetModelBindPose( lua_State *L );
/* Model drawing functions. */
int lmodelsDrawModel( lua_State *L );
int lmodelsDrawModelEx( lua_State *L );