More Model management functions, BoneInfo and Transform.
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@@ -33,10 +33,20 @@ int lmodelsLoadModelFromMesh( lua_State *L );
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int lmodelsIsModelReady( lua_State *L );
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int lmodelsUnloadModel( lua_State *L );
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int lmodelsGetModelBoundingBox( lua_State *L );
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int lmodelsSetModelTransform( lua_State *L );
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int lmodelsSetModelMesh( lua_State *L );
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int lmodelsSetModelMaterial( lua_State *L );
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int lmodelsSetModelMeshMaterial( lua_State *L );
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int lmodelsSetModelTransform( lua_State *L );
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int lmodelsSetModelBone( lua_State *L );
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int lmodelsSetModelBindPose( lua_State *L );
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int lmodelsGetModelTransform( lua_State *L );
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int lmodelsGetModelMeshCount( lua_State *L );
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int lmodelsGetModelMaterialCount( lua_State *L );
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int lmodelsGetModelMesh( lua_State *L );
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int lmodelsGetModelMaterial( lua_State *L );
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int lmodelsGetModelBoneCount( lua_State *L );
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int lmodelsGetModelBone( lua_State *L );
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int lmodelsGetModelBindPose( lua_State *L );
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/* Model drawing functions. */
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int lmodelsDrawModel( lua_State *L );
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int lmodelsDrawModelEx( lua_State *L );
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