rlgl Some Render batch management functions and Matrix operations functions.
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@@ -1,5 +1,17 @@
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#pragma once
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/* Matrix operations */
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int lrlglMatrixMode( lua_State *L );
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int lrlglPushMatrix( lua_State *L );
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int lrlglPopMatrix( lua_State *L );
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int lrlglLoadIdentity( lua_State *L );
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int lrlglTranslatef( lua_State *L );
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int lrlglRotatef( lua_State *L );
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int lrlglScalef( lua_State *L );
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int lrlglMultMatrixf( lua_State *L );
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int lrlglFrustum( lua_State *L );
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int lrlglOrtho( lua_State *L );
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int lrlglViewport( lua_State *L );
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/* Textures state */
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int lrlglActiveTextureSlot( lua_State *L );
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int lrlglEnableTexture( lua_State *L );
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@@ -28,6 +40,10 @@ int lrlglEnableSmoothLines( lua_State *L );
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int lrlglDisableSmoothLines( lua_State *L );
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/* Initialization functions */
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int lrlglGetVersion( lua_State *L );
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/* Render batch management */
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int lrlglDrawRenderBatchActive( lua_State *L );
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int lrlglCheckRenderBatchLimit( lua_State *L );
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int lrlglSetTexture( lua_State *L );
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/* Textures management */
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int lrlglLoadTexture( lua_State *L );
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int lrlglLoadTextureDepth( lua_State *L );
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