Raygui styles include properties, texture and font.
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@@ -1701,10 +1701,11 @@ function Raygui:new()
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object.textEdit = false
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object.defaultTexture = RL.GetTextureDefault()
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object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
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object.defaultFont = RL.GetFontDefault()
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object.mouseOffset = Vec2:new()
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object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be processed and drawn.
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object._lastStyles = {}
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object._lastProperties = {}
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object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
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return object
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@@ -1774,17 +1775,17 @@ function Raygui:drag( control )
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return mouseOver
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end
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-- Add style before current draw that we can then return them.
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function Raygui:_addLastStyle( style )
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local lastStyle = { style[1], style[2], RL.GuiGetStyle( style[1], style[2] ) }
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-- Add property before current draw that we can then return them.
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function Raygui:_addLastProperty( property )
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local lastProperty = { property[1], property[2], RL.GuiGetStyle( property[1], property[2] ) }
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for i, slot in ipairs( self._lastStyles ) do
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for i, slot in ipairs( self._lastProperties ) do
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if slot == 0 then
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self._lastStyles[i] = lastStyle
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self._lastProperties[i] = lastProperty
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return
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end
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end
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table.insert( self._lastStyles, lastStyle )
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table.insert( self._lastProperties, lastProperty )
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end
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function Raygui:draw()
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@@ -1804,43 +1805,21 @@ function Raygui:draw()
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-- Set mouse ofset if gui is for example embedded to some control.
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RL.SetMouseOffset( self.mouseOffset )
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for i, control in ipairs( self.controls ) do
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if not self.locked and not self.disabled and i == self.focused then
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RL.GuiUnlock()
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end
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for i, control in ipairs( self.controls ) do
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if not self.locked and not self.disabled and i == self.focused then
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RL.GuiUnlock()
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end
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if control.visible and control.draw ~= nil and self:inView( control ) then
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if control.visible and control.draw ~= nil and self:inView( control ) then
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if control.disabled then
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RL.GuiDisable()
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else
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RL.GuiEnable()
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end
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if control.styles ~= nil then
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for _, style in ipairs( control.styles ) do
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self:_addLastStyle( style )
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RL.GuiSetStyle( style[1], style[2], style[3] )
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end
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end
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if control.texture ~= nil then
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RL.SetShapesTexture( control.texture, control.textureRect )
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end
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control:draw()
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if control.texture ~= nil then
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RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
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end
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-- Set previous styles back.
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if 0 < #self._lastStyles then
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for j, style in ipairs( self._lastStyles ) do
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if type( style ) == "table" then
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RL.GuiSetStyle( style[1], style[2], style[3] )
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end
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self._lastStyles[j] = 0
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end
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end
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end
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end
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self:drawControl( control )
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end
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end
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RL.GuiUnlock()
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RL.GuiEnable()
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RL.SetMouseOffset( { 0, 0 } )
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@@ -1902,24 +1881,42 @@ function Raygui:editMode( editMode )
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self.textEdit = not editMode
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end
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-- Mainly to set focusBounds and viewBounds by drawing control.
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function Raygui:applyStyles( control )
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function Raygui:drawControl( control )
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if control == nil or control.draw == nil then
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return
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end
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local oldStyles = {}
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if control.styles ~= nil then
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for _, style in ipairs( control.styles ) do
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local oldStyle = { style[1], style[2], RL.GuiGetStyle( style[1], style[2] ) }
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table.insert( oldStyles, oldStyle )
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RL.GuiSetStyle( style[1], style[2], style[3] )
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for name, style in pairs( control.styles ) do
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if name == "properties" then
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for _, property in ipairs( style ) do
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self:_addLastProperty( property )
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RL.GuiSetStyle( property[1], property[2], property[3] )
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end
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elseif name == "texture" then
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RL.SetShapesTexture( style.texture, style.rect )
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elseif name == "font" then
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RL.GuiSetFont( style )
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end
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end
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end
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control:draw()
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if control.styles ~= nil then
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for _, style in ipairs( oldStyles ) do
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RL.GuiSetStyle( style[1], style[2], style[3] )
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for name, _ in pairs( control.styles ) do
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if name == "properties" then
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for j, property in ipairs( self._lastProperties ) do
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if type( property ) == "table" then
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RL.GuiSetStyle( property[1], property[2], property[3] )
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self._lastProperties[j] = 0
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end
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end
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elseif name == "texture" then
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RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
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elseif name == "font" then
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RL.GuiSetFont( self.defaultFont )
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end
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end
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end
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end
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@@ -1928,7 +1925,8 @@ end
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function Raygui:addControl( control )
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control._parent = self
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self:applyStyles( control )
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-- self:applyStyles( control )
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self:drawControl( control )
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table.insert( self.controls, control )
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return control
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end
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