GenMeshCubicmap, Organized model functions, GetModelBoundingBox, DrawModelWires and DrawModelWiresEx and LoadMaterials.

This commit is contained in:
jussi
2023-11-09 20:48:16 +02:00
parent 28ac27fae1
commit ef75e2530d
7 changed files with 1124 additions and 899 deletions

View File

@@ -7,7 +7,7 @@ void UnloadModelKeepMeshes( Model model );
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
/* Basic. */
/* Basic geometric 3D shapes drawing functions. */
int lmodelsDrawLine3D( lua_State *L );
int lmodelsDrawPoint3D( lua_State *L );
int lmodelsDrawCircle3D( lua_State *L );
@@ -27,7 +27,35 @@ int lmodelsDrawPlane( lua_State *L );
int lmodelDrawQuad3DTexture( lua_State *L );
int lmodelsDrawRay( lua_State *L );
int lmodelsDrawGrid( lua_State *L );
/* Mesh. */
/* Model management functions. */
int lmodelsLoadModel( lua_State *L );
int lmodelsLoadModelFromMesh( lua_State *L );
int lmodelsIsModelReady( lua_State *L );
int lmodelsUnloadModel( lua_State *L );
int lmodelsGetModelBoundingBox( lua_State *L );
int lmodelsSetModelMaterial( lua_State *L );
int lmodelsSetModelMeshMaterial( lua_State *L );
int lmodelsSetModelTransform( lua_State *L );
int lmodelsGetModelTransform( lua_State *L );
/* Model drawing functions. */
int lmodelsDrawModel( lua_State *L );
int lmodelsDrawModelEx( lua_State *L );
int lmodelsDrawModelWires( lua_State *L );
int lmodelsDrawModelWiresEx( lua_State *L );
int lmodelsDrawBoundingBox( lua_State *L );
int lmodelsDrawBillboard( lua_State *L );
int lmodelsDrawBillboardRec( lua_State *L );
int lmodelsDrawBillboardPro( lua_State *L );
/* Mesh management functions. */
int lmodelsUpdateMesh( lua_State *L );
int lmodelsUnloadMesh( lua_State *L );
int lmodelsDrawMesh( lua_State *L );
int lmodelsDrawMeshInstanced( lua_State *L );
int lmodelsSetMeshColor( lua_State *L );
int lmodelsExportMesh( lua_State *L );
int lmodelsGetMeshBoundingBox( lua_State *L );
int lmodelsGenMeshTangents( lua_State *L );
/* Mesh generation functions. */
int lmodelsGenMeshPoly( lua_State *L );
int lmodelsGenMeshPlane( lua_State *L );
int lmodelsGenMeshCube( lua_State *L );
@@ -37,16 +65,10 @@ int lmodelsGenMeshCone( lua_State *L );
int lmodelsGenMeshTorus( lua_State *L );
int lmodelsGenMeshKnot( lua_State *L );
int lmodelsGenMeshHeightmap( lua_State *L );
int lmodelsGenMeshCubicmap( lua_State *L );
int lmodelsGenMeshCustom( lua_State *L );
int lmodelsUpdateMesh( lua_State *L );
int lmodelsUnloadMesh( lua_State *L );
int lmodelsDrawMesh( lua_State *L );
int lmodelsDrawMeshInstanced( lua_State *L );
int lmodelsSetMeshColor( lua_State *L );
int lmodelsExportMesh( lua_State *L );
int lmodelsGetMeshBoundingBox( lua_State *L );
int lmodelsGenMeshTangents( lua_State *L );
/* Material. */
/* Material management functions. */
int lmodelsLoadMaterials( lua_State *L );
int lmodelsGetMaterialDefault( lua_State *L );
int lmodelsLoadMaterialDefault( lua_State *L );
int lmodelsCreateMaterial( lua_State *L );
@@ -62,27 +84,13 @@ int lmodelsGetMaterialColor( lua_State *L );
int lmodelsGetMaterialValue( lua_State *L );
int lmodelsGetMaterialShader( lua_State *L );
int lmodelsGetMaterialParams( lua_State *L );
/* Model. */
int lmodelsLoadModel( lua_State *L );
int lmodelsLoadModelFromMesh( lua_State *L );
int lmodelsIsModelReady( lua_State *L );
int lmodelsUnloadModel( lua_State *L );
int lmodelsDrawModel( lua_State *L );
int lmodelsDrawModelEx( lua_State *L );
int lmodelsSetModelMaterial( lua_State *L );
int lmodelsSetModelMeshMaterial( lua_State *L );
int lmodelsDrawBillboard( lua_State *L );
int lmodelsDrawBillboardRec( lua_State *L );
int lmodelsDrawBillboardPro( lua_State *L );
int lmodelsSetModelTransform( lua_State *L );
int lmodelsGetModelTransform( lua_State *L );
/* Animations. */
/* Model animations management functions. */
int lmodelsLoadModelAnimations( lua_State *L );
int lmodelsUpdateModelAnimation( lua_State *L );
int lmodelsIsModelAnimationValid( lua_State *L );
int lmodelsGetModelAnimationBoneCount( lua_State *L );
int lmodelsGetModelAnimationFrameCount( lua_State *L );
/* Collision. */
/* Collision detection functions. */
int lmodelsCheckCollisionSpheres( lua_State *L );
int lmodelsCheckCollisionBoxes( lua_State *L );
int lmodelsCheckCollisionBoxSphere( lua_State *L );