GenMeshCubicmap, Organized model functions, GetModelBoundingBox, DrawModelWires and DrawModelWiresEx and LoadMaterials.
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@@ -7,7 +7,7 @@ void UnloadModelKeepMeshes( Model model );
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void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
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void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
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/* Basic. */
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/* Basic geometric 3D shapes drawing functions. */
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int lmodelsDrawLine3D( lua_State *L );
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int lmodelsDrawPoint3D( lua_State *L );
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int lmodelsDrawCircle3D( lua_State *L );
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@@ -27,7 +27,35 @@ int lmodelsDrawPlane( lua_State *L );
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int lmodelDrawQuad3DTexture( lua_State *L );
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int lmodelsDrawRay( lua_State *L );
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int lmodelsDrawGrid( lua_State *L );
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/* Mesh. */
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/* Model management functions. */
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int lmodelsLoadModel( lua_State *L );
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int lmodelsLoadModelFromMesh( lua_State *L );
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int lmodelsIsModelReady( lua_State *L );
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int lmodelsUnloadModel( lua_State *L );
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int lmodelsGetModelBoundingBox( lua_State *L );
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int lmodelsSetModelMaterial( lua_State *L );
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int lmodelsSetModelMeshMaterial( lua_State *L );
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int lmodelsSetModelTransform( lua_State *L );
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int lmodelsGetModelTransform( lua_State *L );
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/* Model drawing functions. */
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int lmodelsDrawModel( lua_State *L );
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int lmodelsDrawModelEx( lua_State *L );
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int lmodelsDrawModelWires( lua_State *L );
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int lmodelsDrawModelWiresEx( lua_State *L );
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int lmodelsDrawBoundingBox( lua_State *L );
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int lmodelsDrawBillboard( lua_State *L );
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int lmodelsDrawBillboardRec( lua_State *L );
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int lmodelsDrawBillboardPro( lua_State *L );
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/* Mesh management functions. */
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int lmodelsUpdateMesh( lua_State *L );
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int lmodelsUnloadMesh( lua_State *L );
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int lmodelsDrawMesh( lua_State *L );
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int lmodelsDrawMeshInstanced( lua_State *L );
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int lmodelsSetMeshColor( lua_State *L );
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int lmodelsExportMesh( lua_State *L );
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int lmodelsGetMeshBoundingBox( lua_State *L );
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int lmodelsGenMeshTangents( lua_State *L );
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/* Mesh generation functions. */
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int lmodelsGenMeshPoly( lua_State *L );
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int lmodelsGenMeshPlane( lua_State *L );
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int lmodelsGenMeshCube( lua_State *L );
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@@ -37,16 +65,10 @@ int lmodelsGenMeshCone( lua_State *L );
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int lmodelsGenMeshTorus( lua_State *L );
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int lmodelsGenMeshKnot( lua_State *L );
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int lmodelsGenMeshHeightmap( lua_State *L );
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int lmodelsGenMeshCubicmap( lua_State *L );
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int lmodelsGenMeshCustom( lua_State *L );
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int lmodelsUpdateMesh( lua_State *L );
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int lmodelsUnloadMesh( lua_State *L );
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int lmodelsDrawMesh( lua_State *L );
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int lmodelsDrawMeshInstanced( lua_State *L );
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int lmodelsSetMeshColor( lua_State *L );
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int lmodelsExportMesh( lua_State *L );
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int lmodelsGetMeshBoundingBox( lua_State *L );
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int lmodelsGenMeshTangents( lua_State *L );
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/* Material. */
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/* Material management functions. */
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int lmodelsLoadMaterials( lua_State *L );
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int lmodelsGetMaterialDefault( lua_State *L );
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int lmodelsLoadMaterialDefault( lua_State *L );
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int lmodelsCreateMaterial( lua_State *L );
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@@ -62,27 +84,13 @@ int lmodelsGetMaterialColor( lua_State *L );
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int lmodelsGetMaterialValue( lua_State *L );
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int lmodelsGetMaterialShader( lua_State *L );
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int lmodelsGetMaterialParams( lua_State *L );
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/* Model. */
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int lmodelsLoadModel( lua_State *L );
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int lmodelsLoadModelFromMesh( lua_State *L );
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int lmodelsIsModelReady( lua_State *L );
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int lmodelsUnloadModel( lua_State *L );
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int lmodelsDrawModel( lua_State *L );
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int lmodelsDrawModelEx( lua_State *L );
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int lmodelsSetModelMaterial( lua_State *L );
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int lmodelsSetModelMeshMaterial( lua_State *L );
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int lmodelsDrawBillboard( lua_State *L );
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int lmodelsDrawBillboardRec( lua_State *L );
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int lmodelsDrawBillboardPro( lua_State *L );
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int lmodelsSetModelTransform( lua_State *L );
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int lmodelsGetModelTransform( lua_State *L );
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/* Animations. */
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/* Model animations management functions. */
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int lmodelsLoadModelAnimations( lua_State *L );
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int lmodelsUpdateModelAnimation( lua_State *L );
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int lmodelsIsModelAnimationValid( lua_State *L );
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int lmodelsGetModelAnimationBoneCount( lua_State *L );
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int lmodelsGetModelAnimationFrameCount( lua_State *L );
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/* Collision. */
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/* Collision detection functions. */
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int lmodelsCheckCollisionSpheres( lua_State *L );
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int lmodelsCheckCollisionBoxes( lua_State *L );
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int lmodelsCheckCollisionBoxSphere( lua_State *L );
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