Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
This commit is contained in:
BIN
build/CMakeFiles/4.1.2/CMakeDetermineCompilerABI_C.bin
Normal file
BIN
build/CMakeFiles/4.1.2/CMakeDetermineCompilerABI_C.bin
Normal file
Binary file not shown.
Reference in New Issue
Block a user