Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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build/CMakeFiles/4.1.2/CMakeSystem.cmake
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build/CMakeFiles/4.1.2/CMakeSystem.cmake
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set(CMAKE_HOST_SYSTEM "Windows-10.0.26100")
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set(CMAKE_HOST_SYSTEM_NAME "Windows")
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set(CMAKE_HOST_SYSTEM_VERSION "10.0.26100")
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set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
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set(CMAKE_SYSTEM "Windows-10.0.26100")
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set(CMAKE_SYSTEM_NAME "Windows")
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set(CMAKE_SYSTEM_VERSION "10.0.26100")
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set(CMAKE_SYSTEM_PROCESSOR "AMD64")
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set(CMAKE_CROSSCOMPILING "FALSE")
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set(CMAKE_SYSTEM_LOADED 1)
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