Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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build/CMakeFiles/InstallScripts.json
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7
build/CMakeFiles/InstallScripts.json
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@@ -0,0 +1,7 @@
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{
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"InstallScripts" :
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[
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"C:/Users/indrajith_inapp/Documents/projects/ReiLua/build/cmake_install.cmake"
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],
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"Parallel" : false
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}
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