Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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file(REMOVE_RECURSE
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"CMakeFiles/ReiLua.dir/src/audio.c.obj.d"
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"CMakeFiles/ReiLua.dir/src/textures.c.obj"
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"CMakeFiles/ReiLua.dir/src/textures.c.obj.d"
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"ReiLua.exe"
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"ReiLua.exe.manifest"
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"ReiLua.pdb"
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"embedded_font.h"
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"embedded_logo.h"
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"libReiLua.dll.a"
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)
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# Per-language clean rules from dependency scanning.
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foreach(lang C)
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include(CMakeFiles/ReiLua.dir/cmake_clean_${lang}.cmake OPTIONAL)
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endforeach()
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