Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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# CMAKE generated file: DO NOT EDIT!
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# Generated by "MinGW Makefiles" Generator, CMake Version 4.1
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# compile C with C:/Users/indrajith_inapp/Documents/tools/w64devkit/bin/cc.exe
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C_DEFINES =
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C_INCLUDES = @CMakeFiles/ReiLua.dir/includes_C.rsp
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C_FLAGS = -DEMBED_LOGO -DEMBED_FONT -DPLATFORM_DESKTOP;-mwindows -O3 -DNDEBUG -std=gnu99
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