Fix SEGV crash: Initialize window and font in stateInit()

- Move window initialization and font loading to stateInit()
- Window now opens before splash screens (required for rendering)
- Custom font loaded in stateInit for splash screen use
- Remove RL.config() call from luaCallMain() (window already initialized)
- Remove stateContextInit() call (initialization now done in stateInit)
- Add hasWindow, customFontLoaded, resolution fields to State
- Fix memory management for custom font in stateFree()

This matches the ReiLua-JamVersion architecture where the window
is opened early so splash screens can render properly.
This commit is contained in:
2025-11-03 18:04:54 +05:30
parent 737214b71b
commit f185f2c31a
80 changed files with 20297 additions and 32 deletions

View File

@@ -0,0 +1,3 @@
"C:\Program Files\CMake\bin\cmake.exe" -E rm -f CMakeFiles\ReiLua.dir/objects.a
C:\Users\indrajith_inapp\Documents\tools\w64devkit\bin\ar.exe qc CMakeFiles\ReiLua.dir/objects.a @CMakeFiles\ReiLua.dir\objects1.rsp
C:\Users\indrajith_inapp\Documents\tools\w64devkit\bin\cc.exe -DEMBED_LOGO -DEMBED_FONT -DPLATFORM_DESKTOP;-mwindows -O3 -DNDEBUG -Wl,--whole-archive CMakeFiles\ReiLua.dir/objects.a -Wl,--no-whole-archive -o ReiLua.exe -Wl,--out-implib,libReiLua.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\ReiLua.dir\linkLibs.rsp