Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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"C:\Program Files\CMake\bin\cmake.exe" -E rm -f CMakeFiles\ReiLua.dir/objects.a
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C:\Users\indrajith_inapp\Documents\tools\w64devkit\bin\ar.exe qc CMakeFiles\ReiLua.dir/objects.a @CMakeFiles\ReiLua.dir\objects1.rsp
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C:\Users\indrajith_inapp\Documents\tools\w64devkit\bin\cc.exe -DEMBED_LOGO -DEMBED_FONT -DPLATFORM_DESKTOP;-mwindows -O3 -DNDEBUG -Wl,--whole-archive CMakeFiles\ReiLua.dir/objects.a -Wl,--no-whole-archive -o ReiLua.exe -Wl,--out-implib,libReiLua.dll.a -Wl,--major-image-version,0,--minor-image-version,0 @CMakeFiles\ReiLua.dir\linkLibs.rsp
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