Fix SEGV crash: Initialize window and font in stateInit()

- Move window initialization and font loading to stateInit()
- Window now opens before splash screens (required for rendering)
- Custom font loaded in stateInit for splash screen use
- Remove RL.config() call from luaCallMain() (window already initialized)
- Remove stateContextInit() call (initialization now done in stateInit)
- Add hasWindow, customFontLoaded, resolution fields to State
- Fix memory management for custom font in stateFree()

This matches the ReiLua-JamVersion architecture where the window
is opened early so splash screens can render properly.
This commit is contained in:
2025-11-03 18:04:54 +05:30
parent 737214b71b
commit f185f2c31a
80 changed files with 20297 additions and 32 deletions

View File

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CMAKE_PROGRESS_1 = 1
CMAKE_PROGRESS_2 = 2
CMAKE_PROGRESS_3 = 3
CMAKE_PROGRESS_4 = 4
CMAKE_PROGRESS_5 = 5
CMAKE_PROGRESS_6 = 6
CMAKE_PROGRESS_7 = 7
CMAKE_PROGRESS_8 = 8
CMAKE_PROGRESS_9 = 9
CMAKE_PROGRESS_10 = 10
CMAKE_PROGRESS_11 = 11
CMAKE_PROGRESS_12 = 12
CMAKE_PROGRESS_13 = 13
CMAKE_PROGRESS_14 = 14
CMAKE_PROGRESS_15 = 15
CMAKE_PROGRESS_16 = 16
CMAKE_PROGRESS_17 = 17
CMAKE_PROGRESS_18 = 18
CMAKE_PROGRESS_19 = 19
CMAKE_PROGRESS_20 = 20
CMAKE_PROGRESS_21 = 21