Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
This commit is contained in:
3
build/CMakeFiles/TargetDirectories.txt
Normal file
3
build/CMakeFiles/TargetDirectories.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
C:/Users/indrajith_inapp/Documents/projects/ReiLua/build/CMakeFiles/ReiLua.dir
|
||||
C:/Users/indrajith_inapp/Documents/projects/ReiLua/build/CMakeFiles/edit_cache.dir
|
||||
C:/Users/indrajith_inapp/Documents/projects/ReiLua/build/CMakeFiles/rebuild_cache.dir
|
||||
Reference in New Issue
Block a user