Fix SEGV crash: Initialize window and font in stateInit()

- Move window initialization and font loading to stateInit()
- Window now opens before splash screens (required for rendering)
- Custom font loaded in stateInit for splash screen use
- Remove RL.config() call from luaCallMain() (window already initialized)
- Remove stateContextInit() call (initialization now done in stateInit)
- Add hasWindow, customFontLoaded, resolution fields to State
- Fix memory management for custom font in stateFree()

This matches the ReiLua-JamVersion architecture where the window
is opened early so splash screens can render properly.
This commit is contained in:
2025-11-03 18:04:54 +05:30
parent 737214b71b
commit f185f2c31a
80 changed files with 20297 additions and 32 deletions

View File

@@ -7,7 +7,10 @@
typedef struct {
char* basePath;
bool run;
bool hasWindow;
bool gcUnload;
bool customFontLoaded;
Vector2 resolution;
int lineSpacing; /* We need to store copy here since raylib has it in static. */
Vector2 mouseOffset;
Vector2 mouseScale;