Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
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@@ -7,7 +7,10 @@
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typedef struct {
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char* basePath;
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bool run;
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bool hasWindow;
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bool gcUnload;
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bool customFontLoaded;
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Vector2 resolution;
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int lineSpacing; /* We need to store copy here since raylib has it in static. */
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Vector2 mouseOffset;
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Vector2 mouseScale;
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