Unload functions clear object to 0 so they would not be ready in Is*Ready.
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@@ -212,6 +212,7 @@ int laudioUnloadWave( lua_State* L ) {
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Wave* wave = uluaGetWave( L, 1 );
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UnloadWave( *wave );
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memset( wave, 0, sizeof( Wave ) );
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return 0;
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}
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@@ -225,6 +226,7 @@ int laudioUnloadSound( lua_State* L ) {
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Sound* sound = uluaGetSound( L, 1 );
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UnloadSound( *sound );
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memset( sound, 0, sizeof( Sound ) );
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return 0;
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}
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@@ -238,6 +240,7 @@ int laudioUnloadSoundAlias( lua_State* L ) {
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Sound* alias = uluaGetSound( L, 1 );
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UnloadSoundAlias( *alias );
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memset( alias, 0, sizeof( Sound ) );
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return 0;
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}
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@@ -517,6 +520,7 @@ int laudioUnloadMusicStream( lua_State* L ) {
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Music* music = uluaGetMusic( L, 1 );
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UnloadMusicStream( *music );
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memset( music, 0, sizeof( Music ) );
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return 0;
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}
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@@ -1106,6 +1106,7 @@ int lcoreUnloadShader( lua_State* L ) {
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Shader* shader = uluaGetShader( L, 1 );
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UnloadShader( *shader );
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memset( shader, 0, sizeof( Shader ) );
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return 0;
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}
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@@ -2010,6 +2011,7 @@ int lcoreUnloadAutomationEventList( lua_State* L ) {
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AutomationEventList* list = uluaGetAutomationEventList( L, 1 );
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UnloadAutomationEventList( list );
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memset( list, 0, sizeof( AutomationEventList ) );
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return 0;
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}
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@@ -3479,6 +3481,7 @@ int lcoreUnloadBuffer( lua_State* L ) {
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Buffer* buffer = uluaGetBuffer( L, 1 );
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unloadBuffer( buffer );
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memset( buffer, 0, sizeof( Buffer ) );
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return 0;
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}
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@@ -559,6 +559,7 @@ int lmodelsUnloadModel( lua_State* L ) {
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Model* model = uluaGetModel( L, 1 );
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UnloadModel( *model );
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memset( model, 0, sizeof( Model ) );
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return 0;
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}
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@@ -1137,6 +1138,7 @@ int lmodelsUnloadMesh( lua_State* L ) {
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Mesh* mesh = uluaGetMesh( L, 1 );
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UnloadMesh( *mesh );
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memset( mesh, 0, sizeof( Mesh ) );
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return 0;
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}
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@@ -1906,6 +1908,7 @@ int lmodelsUnloadMaterial( lua_State* L ) {
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/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
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unloadMaterial( material );
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memset( material, 0, sizeof( Material ) );
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// UnloadMaterial( *material );
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@@ -2140,6 +2143,7 @@ int lmodelsUnloadModelAnimation( lua_State* L ) {
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ModelAnimation* animation = uluaGetModelAnimation( L, 1 );
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UnloadModelAnimation( *animation );
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memset( animation, 0, sizeof( ModelAnimation ) );
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return 0;
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}
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@@ -2157,6 +2161,7 @@ int lmodelsUnloadModelAnimations( lua_State* L ) {
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if ( lua_isuserdata( L, -1 ) ) {
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ModelAnimation* animation = uluaGetModelAnimation( L, lua_gettop( L ) );
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UnloadModelAnimation( *animation );
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memset( animation, 0, sizeof( ModelAnimation ) );
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}
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i++;
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lua_pop( L, 1 );
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@@ -448,6 +448,7 @@ int ltextUnloadFont( lua_State* L ) {
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Font* font = uluaGetFont( L, 1 );
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UnloadFont( *font );
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memset( font, 0, sizeof( Font ) );
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return 0;
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}
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@@ -188,6 +188,7 @@ int ltextureUnloadImage( lua_State* L ) {
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Image* image = uluaGetImage( L, 1 );
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UnloadImage( *image );
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memset( image, 0, sizeof( Image ) );
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return 0;
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}
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@@ -1296,6 +1297,7 @@ int ltextureUnloadTexture( lua_State* L ) {
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Texture* texture = uluaGetTexture( L, 1 );
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UnloadTexture( *texture );
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memset( texture, 0, sizeof( Texture ) );
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return 0;
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}
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@@ -1324,6 +1326,7 @@ int ltextureUnloadRenderTexture( lua_State* L ) {
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RenderTexture* target = uluaGetRenderTexture( L, 1 );
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UnloadRenderTexture( *target );
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memset( target, 0, sizeof( RenderTexture ) );
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return 0;
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}
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