Unload functions clear object to 0 so they would not be ready in Is*Ready.

This commit is contained in:
jussi
2024-05-29 22:44:36 +03:00
parent cd8989376e
commit f3dbe7d24b
6 changed files with 17 additions and 0 deletions

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@@ -212,6 +212,7 @@ int laudioUnloadWave( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
UnloadWave( *wave );
memset( wave, 0, sizeof( Wave ) );
return 0;
}
@@ -225,6 +226,7 @@ int laudioUnloadSound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
UnloadSound( *sound );
memset( sound, 0, sizeof( Sound ) );
return 0;
}
@@ -238,6 +240,7 @@ int laudioUnloadSoundAlias( lua_State* L ) {
Sound* alias = uluaGetSound( L, 1 );
UnloadSoundAlias( *alias );
memset( alias, 0, sizeof( Sound ) );
return 0;
}
@@ -517,6 +520,7 @@ int laudioUnloadMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
UnloadMusicStream( *music );
memset( music, 0, sizeof( Music ) );
return 0;
}

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@@ -1106,6 +1106,7 @@ int lcoreUnloadShader( lua_State* L ) {
Shader* shader = uluaGetShader( L, 1 );
UnloadShader( *shader );
memset( shader, 0, sizeof( Shader ) );
return 0;
}
@@ -2010,6 +2011,7 @@ int lcoreUnloadAutomationEventList( lua_State* L ) {
AutomationEventList* list = uluaGetAutomationEventList( L, 1 );
UnloadAutomationEventList( list );
memset( list, 0, sizeof( AutomationEventList ) );
return 0;
}
@@ -3479,6 +3481,7 @@ int lcoreUnloadBuffer( lua_State* L ) {
Buffer* buffer = uluaGetBuffer( L, 1 );
unloadBuffer( buffer );
memset( buffer, 0, sizeof( Buffer ) );
return 0;
}

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@@ -559,6 +559,7 @@ int lmodelsUnloadModel( lua_State* L ) {
Model* model = uluaGetModel( L, 1 );
UnloadModel( *model );
memset( model, 0, sizeof( Model ) );
return 0;
}
@@ -1137,6 +1138,7 @@ int lmodelsUnloadMesh( lua_State* L ) {
Mesh* mesh = uluaGetMesh( L, 1 );
UnloadMesh( *mesh );
memset( mesh, 0, sizeof( Mesh ) );
return 0;
}
@@ -1906,6 +1908,7 @@ int lmodelsUnloadMaterial( lua_State* L ) {
/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
unloadMaterial( material );
memset( material, 0, sizeof( Material ) );
// UnloadMaterial( *material );
@@ -2140,6 +2143,7 @@ int lmodelsUnloadModelAnimation( lua_State* L ) {
ModelAnimation* animation = uluaGetModelAnimation( L, 1 );
UnloadModelAnimation( *animation );
memset( animation, 0, sizeof( ModelAnimation ) );
return 0;
}
@@ -2157,6 +2161,7 @@ int lmodelsUnloadModelAnimations( lua_State* L ) {
if ( lua_isuserdata( L, -1 ) ) {
ModelAnimation* animation = uluaGetModelAnimation( L, lua_gettop( L ) );
UnloadModelAnimation( *animation );
memset( animation, 0, sizeof( ModelAnimation ) );
}
i++;
lua_pop( L, 1 );

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@@ -448,6 +448,7 @@ int ltextUnloadFont( lua_State* L ) {
Font* font = uluaGetFont( L, 1 );
UnloadFont( *font );
memset( font, 0, sizeof( Font ) );
return 0;
}

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@@ -188,6 +188,7 @@ int ltextureUnloadImage( lua_State* L ) {
Image* image = uluaGetImage( L, 1 );
UnloadImage( *image );
memset( image, 0, sizeof( Image ) );
return 0;
}
@@ -1296,6 +1297,7 @@ int ltextureUnloadTexture( lua_State* L ) {
Texture* texture = uluaGetTexture( L, 1 );
UnloadTexture( *texture );
memset( texture, 0, sizeof( Texture ) );
return 0;
}
@@ -1324,6 +1326,7 @@ int ltextureUnloadRenderTexture( lua_State* L ) {
RenderTexture* target = uluaGetRenderTexture( L, 1 );
UnloadRenderTexture( *target );
memset( target, 0, sizeof( RenderTexture ) );
return 0;
}