Unload functions clear object to 0 so they would not be ready in Is*Ready.

This commit is contained in:
jussi
2024-05-29 22:44:36 +03:00
parent cd8989376e
commit f3dbe7d24b
6 changed files with 17 additions and 0 deletions

View File

@@ -212,6 +212,7 @@ int laudioUnloadWave( lua_State* L ) {
Wave* wave = uluaGetWave( L, 1 );
UnloadWave( *wave );
memset( wave, 0, sizeof( Wave ) );
return 0;
}
@@ -225,6 +226,7 @@ int laudioUnloadSound( lua_State* L ) {
Sound* sound = uluaGetSound( L, 1 );
UnloadSound( *sound );
memset( sound, 0, sizeof( Sound ) );
return 0;
}
@@ -238,6 +240,7 @@ int laudioUnloadSoundAlias( lua_State* L ) {
Sound* alias = uluaGetSound( L, 1 );
UnloadSoundAlias( *alias );
memset( alias, 0, sizeof( Sound ) );
return 0;
}
@@ -517,6 +520,7 @@ int laudioUnloadMusicStream( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
UnloadMusicStream( *music );
memset( music, 0, sizeof( Music ) );
return 0;
}