Unload functions clear object to 0 so they would not be ready in Is*Ready.

This commit is contained in:
jussi
2024-05-29 22:44:36 +03:00
parent cd8989376e
commit f3dbe7d24b
6 changed files with 17 additions and 0 deletions

View File

@@ -559,6 +559,7 @@ int lmodelsUnloadModel( lua_State* L ) {
Model* model = uluaGetModel( L, 1 );
UnloadModel( *model );
memset( model, 0, sizeof( Model ) );
return 0;
}
@@ -1137,6 +1138,7 @@ int lmodelsUnloadMesh( lua_State* L ) {
Mesh* mesh = uluaGetMesh( L, 1 );
UnloadMesh( *mesh );
memset( mesh, 0, sizeof( Mesh ) );
return 0;
}
@@ -1906,6 +1908,7 @@ int lmodelsUnloadMaterial( lua_State* L ) {
/* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
unloadMaterial( material );
memset( material, 0, sizeof( Material ) );
// UnloadMaterial( *material );
@@ -2140,6 +2143,7 @@ int lmodelsUnloadModelAnimation( lua_State* L ) {
ModelAnimation* animation = uluaGetModelAnimation( L, 1 );
UnloadModelAnimation( *animation );
memset( animation, 0, sizeof( ModelAnimation ) );
return 0;
}
@@ -2157,6 +2161,7 @@ int lmodelsUnloadModelAnimations( lua_State* L ) {
if ( lua_isuserdata( L, -1 ) ) {
ModelAnimation* animation = uluaGetModelAnimation( L, lua_gettop( L ) );
UnloadModelAnimation( *animation );
memset( animation, 0, sizeof( ModelAnimation ) );
}
i++;
lua_pop( L, 1 );