New argument style for rlgl, text, lights and math.
This commit is contained in:
@@ -33,7 +33,8 @@ Detailed changes:
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- CHANGED: DrawLineStrip no longer require pointsCount
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- CHANGED: DrawTriangleFan no longer require pointsCount
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- CHANGED: DrawTriangleStrip no longer require pointsCount
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- REVISED: How argumets are handled. Now uluaGet* functions can take index. Also using mostly positive stack indexing.
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- REVISED: How argumets are handled. Now uluaGet*Index functions can take stack index(positive only).
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Also using mostly positive stack indexing.
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------------------------------------------------------------------------
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Release: ReiLua version 0.4.0 Using Raylib 4.2
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9
devnotes
9
devnotes
@@ -1,13 +1,14 @@
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Current {
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* New argument styles for: models, rgui, easings.
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* ReiLua camera3D lib.
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* Check new functions from https://github.com/raysan5/raylib/blob/master/CHANGELOG
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}
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Backlog {
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* IsWaveReady and others like that.
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* IsWaveReady and other Is* ready functions.
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* rlgl
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* More low level functions. Could be usefull now when draw polygon is removed.
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* More low level functions. Could be usefull now when for example draw polygon is removed.
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* Text
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* Ability to set font texture filtering.
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* Codepoints?
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@@ -29,4 +30,8 @@ Backlog {
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* LoadShader
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* LoadShaderFromMemory
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* LoadSoundFromWave
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* LoadFont
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* LoadFontEx
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* LoadFontFromImage
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* DrawText
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}
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48
src/lights.c
48
src/lights.c
@@ -32,6 +32,20 @@ bool validLight( size_t id ) {
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}
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}
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static int newLight() {
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int i = 0;
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for ( i = 0; i < state->lightCount; i++ ) {
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if ( state->lights[i] == NULL ) {
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break;
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}
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}
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state->lights[i] = malloc( sizeof( Light ) );
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checkLightRealloc( i );
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return i;
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}
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/*
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## Lights - Basics
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*/
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@@ -45,32 +59,21 @@ Create a light and get shader locations
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- Success return int
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*/
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int llightsCreateLight( lua_State *L ) {
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if ( !lua_isnumber( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
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|| !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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size_t shaderId = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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Vector3 target = uluaGetVector3( L );
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lua_pop( L, 1 );
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Vector3 position = uluaGetVector3( L );
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lua_pop( L, 1 );
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int type = lua_tointeger( L, -1 );
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int type = lua_tointeger( L, 1 );
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Vector3 position = uluaGetVector3Index( L, 2 );
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Vector3 target = uluaGetVector3Index( L, 3 );
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Color color = uluaGetColorIndex( L, 4 );
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size_t shaderId = lua_tointeger( L, 5 );
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int i = 0;
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for ( i = 0; i < state->lightCount; i++ ) {
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if ( state->lights[i] == NULL ) {
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break;
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}
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}
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state->lights[i] = malloc( sizeof( Light ) );
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int i = newLight();
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*state->lights[i] = CreateLight( type, position, target, color, *state->shaders[ shaderId ] );
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lua_pushinteger( L, i );
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checkLightRealloc( i );
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return 1;
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}
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@@ -84,14 +87,13 @@ Send light properties to shader
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- Success return true
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*/
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int llightsUpdateLightValues( lua_State *L ) {
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if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateLightValues( Shader shader, Light light )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t lightId = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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size_t shaderId = lua_tointeger( L, -1 );
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size_t shaderId = lua_tointeger( L, 1 );
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size_t lightId = lua_tointeger( L, 2 );
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if ( !validLight( lightId ) ) {
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lua_pushboolean( L, false );
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@@ -16,12 +16,12 @@ Set the line drawing width
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- Success return true
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*/
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int lrlglSetLineWidth( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
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lua_pushboolean( L, false );
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return 1;
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}
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rlSetLineWidth( lua_tonumber( L, -1 ) );
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rlSetLineWidth( lua_tonumber( L, 1 ) );
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lua_pushboolean( L, true );
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return 1;
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723
src/rmath.c
723
src/rmath.c
File diff suppressed because it is too large
Load Diff
161
src/text.c
161
src/text.c
@@ -29,6 +29,20 @@ bool validFont( size_t id ) {
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}
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}
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static int newFont() {
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int i = 0;
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for ( i = 0; i < state->fontCount; i++ ) {
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if ( state->fonts[i] == NULL ) {
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break;
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}
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}
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state->fonts[i] = malloc( sizeof( Font ) );
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checkFontRealloc( i );
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return i;
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}
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/*
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## Text - Loading
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*/
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@@ -42,22 +56,21 @@ Load font from file into GPU memory ( VRAM )
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- Success return int
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*/
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int ltextLoadFont( lua_State *L ) {
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if ( !lua_isstring( L, -1 ) ) {
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if ( !lua_isstring( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadFont( string fileName )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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int i = 0;
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for ( i = 0; i < state->fontCount; i++ ) {
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if ( state->fonts[i] == NULL ) {
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break;
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}
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if ( FileExists( lua_tostring( L, 1 ) ) ) {
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int i = newFont();
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*state->fonts[i] = LoadFont( lua_tostring( L, 1 ) );
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lua_pushinteger( L, i );
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return 1;
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}
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else {
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lua_pushinteger( L, -1 );
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return 1;
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}
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state->fonts[i] = malloc( sizeof( Font ) );
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*state->fonts[i] = LoadFont( lua_tostring( L, -1 ) );
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lua_pushinteger( L, i );
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checkFontRealloc( i );
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return 1;
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}
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@@ -71,22 +84,23 @@ Load font from file with extended parameters. Loading the default character set
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- Success return int
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*/
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int ltextLoadFontEx( lua_State *L ) {
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if ( !lua_isstring( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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if ( !lua_isstring( L, 1 ) || !lua_isnumber( L, 2 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadFontEx( string fileName, int fontSize )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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int i = 0;
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int fontSize = lua_tointeger( L, 2 );
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for ( i = 0; i < state->fontCount; i++ ) {
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if ( state->fonts[i] == NULL ) {
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break;
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}
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if ( FileExists( lua_tostring( L, 1 ) ) ) {
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int i = newFont();
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*state->fonts[i] = LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 );
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lua_pushinteger( L, i );
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return 1;
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}
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else {
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lua_pushinteger( L, -1 );
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return 1;
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}
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state->fonts[i] = malloc( sizeof( Font ) );
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*state->fonts[i] = LoadFontEx( lua_tostring( L, -2 ), lua_tointeger( L, - 1 ), NULL, 0 );
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lua_pushinteger( L, i );
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checkFontRealloc( i );
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return 1;
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}
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@@ -100,34 +114,23 @@ Load font from Image ( XNA style )
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- Success return int
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*/
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int ltextLoadFontFromImage( lua_State *L ) {
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if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
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if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadFontFromImage( Image image, Color key, int firstChar )" );
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lua_pushinteger( L, -1 );
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return 1;
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}
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int i = 0;
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for ( i = 0; i < state->fontCount; i++ ) {
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if ( state->fonts[i] == NULL ) {
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break;
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}
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}
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int firstChar = lua_tointeger( L, -1 );
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lua_pop( L, 1 );
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Color key = uluaGetColor( L );
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lua_pop( L, 1 );
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size_t imageId = lua_tointeger( L, -1 );
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size_t imageId = lua_tointeger( L, 1 );
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Color key = uluaGetColorIndex( L, 2 );
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int firstChar = lua_tointeger( L, 3 );
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if ( !validImage( imageId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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state->fonts[i] = malloc( sizeof( Font ) );
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int i = newFont();
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*state->fonts[i] = LoadFontFromImage( *state->images[ imageId ], key, firstChar );
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lua_pushinteger( L, i );
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checkFontRealloc( i );
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return 1;
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}
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@@ -141,19 +144,19 @@ Unload Font from GPU memory ( VRAM )
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- Success return true
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*/
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int ltextUnloadFont( lua_State *L ) {
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if ( !lua_isnumber( L, -1 ) ) {
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if ( !lua_isnumber( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadFont( Font font )" );
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lua_pushboolean( L, false );
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return 1;
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}
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size_t id = lua_tointeger( L, -1 );
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size_t FontId = lua_tointeger( L, 1 );
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if ( !validFont( id ) ) {
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if ( !validFont( FontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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UnloadFont( *state->fonts[ id ] );
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state->fonts[ id ] = NULL;
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UnloadFont( *state->fonts[ FontId ] );
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state->fonts[ FontId ] = NULL;
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lua_pushboolean( L, true );
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return 1;
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@@ -172,12 +175,12 @@ Draw current FPS
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- Success return true
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*/
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int ltextDrawFPS( lua_State *L ) {
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if ( !lua_istable( L, -1 ) ) {
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if ( !lua_istable( L, 1 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawFPS( Vector2 pos )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Vector2 pos = uluaGetVector2( L );
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Vector2 pos = uluaGetVector2Index( L, 1 );
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DrawFPS( pos.x, pos.y );
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lua_pushboolean( L, true );
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@@ -194,27 +197,23 @@ Draw text using font and additional parameters
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- Success return true
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*/
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int ltextDrawText( lua_State *L ) {
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if ( !lua_isnumber( L, -6 ) || !lua_isstring( L, -5 ) || !lua_istable( L, -4 )
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|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
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if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 )
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|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawText( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float spacing = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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float fontSize = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Vector2 position = uluaGetVector2( L );
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lua_pop( L, 1 );
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size_t fontId = lua_tointeger( L, -2 );
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size_t fontId = lua_tointeger( L, 1 );
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Vector2 position = uluaGetVector2Index( L, 3 );
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float fontSize = lua_tonumber( L, 4 );
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float spacing = lua_tonumber( L, 5 );
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Color tint = uluaGetColorIndex( L, 6 );
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if ( !validFont( fontId ) ) {
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lua_pushboolean( L, false );
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return 1;
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}
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DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, -1 ), position, fontSize, spacing, color );
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DrawTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, fontSize, spacing, tint );
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lua_pushboolean( L, true );
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return 1;
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@@ -229,31 +228,25 @@ Draw text using Font and pro parameters ( rotation )
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- Success return true
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*/
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int ltextDrawTextPro( lua_State *L ) {
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if ( !lua_isnumber( L, -8 ) || !lua_isstring( L, -7 ) || !lua_istable( L, -6 ) || !lua_istable( L, -5 )
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||||
|| !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 )
|
||||
|| !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_isnumber( L, 7 ) || !lua_istable( L, 8 ) ) {
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TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )" );
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||||
lua_pushboolean( L, false );
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||||
return 1;
|
||||
}
|
||||
Color color = uluaGetColor( L );
|
||||
lua_pop( L, 1 );
|
||||
float spacing = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
float fontSize = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
float rotation = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
Vector2 origin = uluaGetVector2( L );
|
||||
lua_pop( L, 1 );
|
||||
Vector2 position = uluaGetVector2( L );
|
||||
lua_pop( L, 1 );
|
||||
size_t fontId = lua_tointeger( L, -2 );
|
||||
size_t fontId = lua_tointeger( L, 1 );
|
||||
Vector2 position = uluaGetVector2Index( L, 3 );
|
||||
Vector2 origin = uluaGetVector2Index( L, 4 );
|
||||
float rotation = lua_tonumber( L, 5 );
|
||||
float fontSize = lua_tonumber( L, 6 );
|
||||
float spacing = lua_tonumber( L, 7 );
|
||||
Color tint = uluaGetColorIndex( L, 8 );
|
||||
|
||||
if ( !validFont( fontId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
DrawTextPro( *state->fonts[ fontId ], lua_tostring( L, -1 ), position, origin, rotation, fontSize, spacing, color );
|
||||
DrawTextPro( *state->fonts[ fontId ], lua_tostring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
|
||||
lua_pushboolean( L, true );
|
||||
|
||||
return 1;
|
||||
@@ -272,22 +265,20 @@ Measure string size for Font
|
||||
- Success return Vector2
|
||||
*/
|
||||
int ltextMeasureText( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -4 ) || !lua_isstring( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
|
||||
if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MeasureText( Font font, string text, float fontSize, float spacing )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
float spacing = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
float fontSize = lua_tonumber( L, -1 );
|
||||
lua_pop( L, 1 );
|
||||
size_t fontId = lua_tointeger( L, -2 );
|
||||
size_t fontId = lua_tointeger( L, 1 );
|
||||
float fontSize = lua_tonumber( L, 3 );
|
||||
float spacing = lua_tonumber( L, 4 );
|
||||
|
||||
if ( !validFont( fontId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
uluaPushVector2( L, MeasureTextEx( *state->fonts[ fontId ], lua_tostring( L, -1 ), fontSize, spacing ) );
|
||||
uluaPushVector2( L, MeasureTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing ) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -301,12 +292,12 @@ Get font baseSize
|
||||
- Success return int
|
||||
*/
|
||||
int ltextGetFontBaseSize( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
if ( !lua_isnumber( L, 1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFontBaseSize( Font font )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t fontId = lua_tointeger( L, -1 );
|
||||
size_t fontId = lua_tointeger( L, 1 );
|
||||
|
||||
if ( !validFont( fontId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
@@ -326,12 +317,12 @@ Get font glyphCount
|
||||
- Success return int
|
||||
*/
|
||||
int ltextGetFontGlyphCount( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
if ( !lua_isnumber( L, 1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFontGlyphCount( Font font )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t fontId = lua_tointeger( L, -1 );
|
||||
size_t fontId = lua_tointeger( L, 1 );
|
||||
|
||||
if ( !validFont( fontId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
@@ -351,12 +342,12 @@ Get font glyphPadding
|
||||
- Success return int
|
||||
*/
|
||||
int ltextGetFontGlyphPadding( lua_State *L ) {
|
||||
if ( !lua_isnumber( L, -1 ) ) {
|
||||
if ( !lua_isnumber( L, 1 ) ) {
|
||||
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFontGlyphPadding( Font font )" );
|
||||
lua_pushboolean( L, false );
|
||||
return 1;
|
||||
}
|
||||
size_t fontId = lua_tointeger( L, -1 );
|
||||
size_t fontId = lua_tointeger( L, 1 );
|
||||
|
||||
if ( !validFont( fontId ) ) {
|
||||
lua_pushboolean( L, false );
|
||||
|
||||
Reference in New Issue
Block a user